Showing posts with label The Trilogy of Secrets. Show all posts
Showing posts with label The Trilogy of Secrets. Show all posts

Tuesday, October 25, 2016

You'll Wanna Stick Around For This


So I managed to not write down the post I planned to write today on the schedule. Therefore, you guys have no idea that I decided to toss it out the window and run with a completely different idea.

I'm going to talk about the stories that are to come with the Rizkaland Legends, both in the official series and the connected novels, and why you're going to want to read them.

Love and Memory. We'll start out with the newly announced book three. I talked about it on the second day of the tour, so all that I'm going to say is that there will be Clarand, there will be Reutra, and there will be pain. You guys are going to hate me, but will love the story by the end of it. I know what I'm doing, Life is pain. Everyone who tells you otherwise is selling something.

Book 4. This volume will introduce you to new main characters Edna, Alex, Quentin, and Louise. Planning-wise, this is one of my weaker stories, I'll admit, so I actually pulled out a notebook to begin writing a VERY rough draft yesterday. Hopefully I'll pull this book together and it won't be the weak point in the series, because I don't want it to be the weak point, and I'm scared it will be. (Though, frankly, I can't point to a single other book in the series and say 'hey, why can't you be the weak one.) But THINGS will happen in this book, and I don't want it to be a failure.

Book 5. I may have mentioned that you'll find out the fate of Andrew's mother in this book. I may have mentioned that Rhoda and Kevin are main characters in this book. I may have also mentioned that two of Clara and Andrew's children are in the book - Timothea and Flynn. I don't think I need to tell you anything else to make you want to read it.

Book 6. Book six happens to be the only book in the series that STILL doesn't have an official title. Which is kinda frustrated. This book happens to have been inspired by some Percy Jackson fanfiction  where Annabeth moves across the US to be closer to Percy and finds that there's a girl at his school who has a crush on Percy and jealousy ensues. How much of that will remain in the book, I won't say, but the main characters include Tina, Kevin's younger sister and Kyle, Andrew's younger brother. Oh, and my pinterest followers have made the observation that there are babies in this book, which I find to be an interesting observation.

Book 7 or JEJS, because I have revealed its initials already. Is the last book in the series, *cue tears* and if you follow me on Instagram or are my friend on facebook, you might have seen me post a picture yesterday where I have the Earth dates of the books in the series, And you may have noticed that this book is set about twenty years after WPFP. So yes, this does mean that it stars the second generation - I have a Clarand daughter and a Reutra daughter confirmed for main characters. I also know that a few of the older generation will be returning to Rizkaland, and that there are five comfirmed deaths.

Now on to the other books.

First the 'lesser' legends that will probably become novellas.

Alphego's Hill. I'm actually not sure I'll ever write this thing in its entirety. But I can promise more snippets on the AA blog.
Through the Mountain. Featuring more Amber being mean, and a Joash story which will be awesome.
Ear of the People. A lot of people want to ship Jasmine and Karlos. This book will confirm or sink this ship. And mwahaha, even thogh there's a sumary of the story at the back of LDTD, I didn't actually confirm if they were a thing or not.

Now the other books.

The Worth of a King. I added Worth to Goodreads last night. You should add it to your book shelf. I'm going to make an effort to release this book, if not the fall of next year, then early in 2018. Because you guys want to read it. Not only is there awesome wordbuilding, political intrigue, and a set of twins whose story will make you cry, but there's a younger Amber and Granite. And by "younger" I mean "nearly three thousand years old." They're a force for good in this novel, and you'll see how totally in love they were back then. Here's a bit of fanart so you can see a glipse of what this book will hold.


The New Division, The next book I'd like to release after Worth is TND, a portal fantasy that begins during the Great Depression on Arden Orphanage. The orphanage where Andrew's dad grew up. Which just so happens to be the house where Petra lives. There are elves, and I'll be dealing with issues such as segregation. slavery, human (well, elven, because the characters in this book are elves) sacrifice, and salvation. Oh, and Jane, Petra's mother, has a scene at the end.

Dragon Song. This book is sort of a companion to Worth, as they tell the story of two sides of one event. However, this is a book you won't be able to read unless you already read Lady Dragon, Tela Du, because it was supposed to be book 3, and there are cameos from Petra and her gang that may ruin your read of LDTD. Just a warning. But this is the book where I developed the stars of Lintooalintae and the Dragon Scale that corrupted Amber.

Fire and Song, This book has almost the weakest connection to the main series. It's set in the same world as Dragon Song, though, and will feature a breif cameo from members of that books cast. But there's a firebird and lots of political and social intrigue, and it's going to be fun.

The Trilogy of Secrets. I have this book down as a series on my WIP page, but it'll probably be released as one book. This book has been going through some plot overhaul lately, though, so I'm not sure. I can tell you that it's about Collie Liano, whose electrical problems cameoed in LDTD, and that there may be a brief cameo from the Rizkaland gang somwhere in the middle.

The Eternal Queen. This is the story of the Eternal Queen of Solar, referenced in LDTD. It's the story of the creation of the cloths that give Amber and Granite their immortality. It's the story of some of Laura's darker days.

And then I have a number of Laura stories planned, from many stages in her life, all of them will make you laugh and cry. Look forward to them, too.

Paperback - Yes, it's out. And get it now while it's $14.99, because after the tour is over, it'll go up to $19.99 because it's a big book and I can't put it in the Expanded distribution otherwise.

Interviews:
Reviews:
Other:
Tyrean Martinson - 5 Reasons to Write with Pinterest Guest post

I'm doing a giveaway, as per normal for a tour. Prize is an autographed copy of LDTD, a 2.5 oz bottle of Citrus Bliss Lotion - my favorite lotion that smells like citrus and vanilla - and a Serenity Bath Bar - which smells like lavender and vanilla and is awesome for relaxing before bed. Giveaway is US ONLY, however. Sorry about that, but ... shipping.


I'm also doing a comment giveaway. The person who leaves the most comments on the blog tour posts - including the interviews, reviews, and guest posts - and my back posts with the Lady Dragon Tela Du or Rizkaland Legend lables will get a sneak peak at either book three or Worth of a King. Possibly both. I'm generous. This giveaway is international, because there is no shipping. (Well, there may be shipping, on your end, once you get the book, but I don't have to pay for it.) Comments on AA posts with the Lady Dragon Tela Du tag also count. (The AA is my extra blog where I post snippets and in-between bits about my characters that have spoilers. It's member only, but if you'll email me telling me that you've read the three Bookanias or at least Water Princess, Fire Prince, I'll add you to the access list.) And I decided yesterday that I'll also count any and all speculations about future Rizkaland and the connecting stories posted on this thread on Goodreads during the the tour. 

Tuesday, December 29, 2015

The Other Books



Rizkaland may be the main series, but it's by no means the full story, today I'd like to talk about the (mostly) non-Rizkan stories that will tie in, and possibly fill in a few gaps in the main series.

First of all, I'd like to note that I have four timelines that I use when ordering these books, as well as the Rizkaland Legends themselves.

1. Rizkaland Timeline, which is the order of things by Rizkan time.
2. Earth Timeline, which is the order of things by Earthen time.
3. Amber's Timeline, which is mostly used when exploring her backstory.
4. Laura's Timeline, which is a convoluted, tangled ball that I usually leave alone, but it's occasionally useful.

Good? Good.

Now to the other books that I have planned that you won't want to miss if you're a loyal Rizkan fan.

1. Worth of a King. This is my cowrite with Jack Lewis Baillot, and pre-fall Amber and Granite play a role in it. I can't say yet what sort of role, but I will say that it is one of the stories that Amber has tucked into her library, and a reference or two to the story may be making a cameo at some point in book 2.

2. Dragon Song. This story is, in part, a companion to Worth - how, I can't say - and it was, at one point, going to be book 3 of the main series. Main characters from book 2 will be making large appearances, but I can't say who, just yet, or how.

3. Adventures of Princess Saffron. I need to finish writing this trilogy. I'm about half-way through the second story ... anyways, Saffron makes an apparance in Dragon Song. 

4. The Eternal Queen. This is another Amber backstory - except this time it reaches even further back and features Queen Amorite, Amber's ancestress, whose meddling trapped the royal line in their immortaity.

5. The New Division. This book begins during the Great Depression in the very orphanage where Andrew's dad later grew up, which becomes the house where Petra and her siblings grew up. It also features some POV from Petra's great-grandmother, Amanda Arden, and then at the end, an a breif cameo of some main characters from the series.

6. The Trilogy of Secrets. Two of the main characters from this series, Collie and Susan, live near Petra and Reuben's houses, and their electricty problem is talked about occassionally in LDTD.

7. Infiltration. Have I talked about my elvings, half elf, half something else, before? If I have, have I told you that the elf that they're descended from Rizkan elves? They are! Also, traces of Rizkan abound throughought their culture - indeed, the name of the world is the Rowa - Rizkan for rainbow.

8. The rest of the Mikida Chronicles. Infiltration is technically part of my sister's scifi series, and although it has the strongest connection, tie-ins abound throughout the whole series. Indeed, the main characters of the Eagle's Logs half of the series are two elvings, and two half-human twins who are descended from characters from the Rizkaland legends. (I don't remember, off the top of my head who the ancestors are, however.)

9. An untitled story about Laura set post-Rizkaland. I can't say much about this story, but it takes place several years after book 7 in the earth timeline, and takes place in the same world as Dragon Song. Also, Lucy is in it.

10. Stolen Ideas. This is the book that I recycled Sandra Elizabeth Nedor into. It's interesting, and I hope to share it someday.

And that doesn't even include the "lesser" legends that didn't make it into the main seven of the series. At the moment, I only know of three for certain, but I wouldn't put it past it for more books to appear.

1. Alphego's Hill - The Story of the Eight and the Ten.
2. Through the Mountain - The story of Amber's attack on Klarand 500 years prior to WPFP.
3. Ear of the People - this is a story set about eight years after WPFP, and is about Jasmine and Karlos.

So there's lots of story to look forward! to!

Monday, September 22, 2014

The Story of Notebooks Continued

A couple weeks ago I came to you with a collection of notebooks that I had purchased but wasn't sure what I wanted to write in them. You guys offered your suggestions based on my WIP list, and here are the results.



Blue went to Cayra, natrually. I haven't started writing it, but I'm looking forward to it.


I know that no one actually voted for this story, but it's been wanting me to write it. That blue stripe is supposed to represent a river. Rivers are an important part of the book.


With only one exception, everyone voted for pink to be To Perfect a Fairy Tale. To tell the truth, I've been a bit hesitant about this story, not being exactly sure where I'm going with it ... but I had a nice long conversation with my mom the other night, and now I'm REALLY excited to get this book written.


Wait, you don't remember there being a green? Well, I found some more of these notebooks at a different walmart the other day, so I picked up a few more. Unfortunately, I accidentally got wide ruled, but I'll live with it. Green went to the entire trilogy, because I don't see the books being very long. Haven't started writing them, though.


Ever since Kathryn submitted her version of this book's first chapter, I've been very excited to get back into Jessica's summer. I'm really pleased with how this cover came out. 


Fun fact: Because this notebook was too dark for permanent markers to show up on, this one is done in nail polish.



Why the wings in this picture? Well, you'll understand it once you read it. 


Also, nobody tried their hand at the treasure hunt, so nobody gets to read Woodcutter Quince. Oh, I guess it's just as well, since I've realized that there is a portion that I need to completely rewrite. One of Doranna's scenes. She needs more than internal monologue. I know what I'm going to do with it, but haven't gotten around to it. Maybe tomorrow.

And, I set up a which character are you quiz for The Ankulen on Buzzfeed. Go try it out and let me know who you get!




I plan to do a Bookania Princess one next ...

Wednesday, July 30, 2014

The Swan's Secret - Chapter 1

Via Pinterest
Chapter 1
Crack in the Wall

It was after her. Colinda could feel It breathing down her neck. It wouldn’t be long, she knew with terrifying certainty, before It had her. But she wouldn’t give in. She couldn’t. She was the last hope. Yet, why she was, she couldn’t remember. Someone ran beside her, someone dear, yet who it was—was forgotten as well. This someone had less chance of escape than Colinda.
She willed herself to run faster, yet she knew it wasn’t enough. She would have to use her last resort. The one someone, she had forgotten this person too, had taught her and had told her to use only if there was no other escape possible. And there was no other escape now.
Her legs were giving out. Out of the corner of her eye, she saw the other stumble. Now was the time. She stopped, muttered a few syllables, and then threw something off of her head. As the ground gave in under her feet, she knew they would both be safe from It, for a while at least.

Collie sat straight up in bed, sweat drenched, heart pounding. Would these dreams ever go away? This had been the worst one yet. She shuddered, trying to drive It’s maniacal laughter out of her head. It was in almost all of her dreams, and always something to be feared.
She glanced at the clock. 6:00. She might as well get up now, although no one else would be awake. No one, that is, except Dad, who was probably already at work. She sighed. Why did she have such a hard time thinking of them as her parents? Why, for her, did Mother and Father mean two people whose faces refused to materialize in her head?
She slipped out of bed, silently, so that she wouldn’t disturb Susan, who slept in the bed on the other side of the room. She eased out of the room, and tip-toed down the hall to the bathroom that she and Susan shared.
She flicked on the light, and, for a second, just stared at her reflection. She always stuck out like a sore thumb among the rest of the family. While they had olive complexions, her skin was the color of pale rose petals. While they had brown eyes, hers were the clearest blue. While they had dark brown or black hair, hers was a soft, golden blond. And sore was very much an accurate description, as a white scar on her left cheek reminded her. Even after a year, her scars still pained her, even though she had no idea where they came from.
She had no idea where she came from. She knew that Susan’s parents—her parents she reminded herself—had found her a year before, unconscious in their front yard. But how she got there, but why she had been unconscious, she had no idea.
Her scars had been open sores at the time, and, as she had been told, she had spent weeks in the hospital before she had woken up. Even then, she had been unable to sate their curiosities, for she could remember only that her name had been Collie. Funny thing was, she thought of herself as Colinda in her dreams. At the thought of her dreams she shuddered again.
Susan was a good sister. It was mostly because of her that her parents—their parents—had adopted Collie. Collie did love her new family, but had such a hard time thinking of it as her own. Who were her real family? Where were they? And how did Collie end up in the Liano’s front yard? Questions like these constantly plagued her, but there seemed to be no answers.
She pulled her nightdress over her head, and reached for the clothes she set out the night before. She pulled them on quickly, ran a brush through her hair, and then headed downstairs.
She had the run of the house right now, since she was the only one up. Mr. Liano—Dad—was already gone, as she had expected. She was usually up at this time, for those dreams plagued her. She had been having them as long as she could remember—which was only a year—and she hated them. Yet, somehow they seemed to hold some sort of key to what she had forgotten. She seriously doubted they were memories, for they were all far too fantastic. She did magic in many of them, like the one that morning, and in others, others did magic. They had to be only allegories, at most.
Perhaps something had been chasing her a one point. Perhaps someone dear to her had died, as she had seen in one dream. Perhaps—no, there was no way to explain the ones that showed people being turned into animals, they were just way to weird.
She tried to distract herself with a book. But that only led her to contemplation on the fact that, while she had no memories, or knowledge of science or history, when she had woken up, she was already an advanced reader, and her level in math had been quite high. She had a brain full of hard facts, with no memories to soften it. She threw the book down in frustration. Why couldn’t she concentrate this morning?
She wandered into the kitchen to fix herself some breakfast. Toast sounded good, so she popped two slices into the magical thing called the toaster. No, magic didn’t exist, she reminded herself; toasters were science, not magic.
Why did she do that? Why was she constantly thinking things of science as of magic?
Her whole life was a puzzle, and there seemed to be no solution. How had she gotten into the Liano’s front yard? Why had her dress, though very badly torn, as was her skin, been silk? Why had she spent four weeks in a coma that didn’t really affect her, other than a slight weakness? Somehow she knew the memory blank was due to something else. Why did she have that memory blank?
The toaster suddenly popped behind her, jolting her out of her dismal thoughts. She plopped the toast onto a plate, then scraped some butter onto them and squirted some lemon on top of that. She didn’t know why she liked sour stuff so much, but she personally found sweet stuff unbearable.
When she finished, she could still hear a scratching sound. At first she ignored it and took a big bite out of her toast, but as it grew louder, she had to investigate.
It was coming from the living room, so there she went. When she got there, her jaw fell to the floor in astonishment—and horror. A large crack had appeared on one wall, and was rapidly becoming larger. When it reached the ceiling and floor, the two sections of the wall began moving apart, revealing an enormous chamber that should have been impossible, as it was an outside wall.
Without thinking, she began walking towards it. Before she knew it, she was in it. Suddenly, the grating sound stopped. Then it started again. This time the walls were moving in the opposite direction. They were closing! She tried to run out, but it was closing much faster than it had opened, and her limbs seemed to be stuck in some sort of jelly.
Soon, she was trapped in total darkness.
Okay, she could admit it. Walking into a room like this one was stupid. Why had she done it? She walked towards the other wall, away from the wall through which she had entered, trying to get a feel for the prison in which she had found herself in. It seemed to take forever before her outstretched fingertips touched something solid. This seemed to be a big room, and—this was funny, the wall seemed to be a solid stone surface, rough and unhewn.
This was getting weird, almost like her dreams. But it wasn’t a dream. Her name was Collie. She was never Collie when dreaming. No. There had to be some other, weirder reason for this. She glanced around, and saw a distant flicker of a light, which she hadn’t seen before.
Slowly, she began walking towards this. More carefully this time, unsure of what she might find. Eventually she got to the unsteady flicker that was a sorry excuse for a lamp. All she could see with it was the black frame of the lamp, a key on a ribbon hanging from a hook in the wall, and a doorknob.
She tried the door, it was locked. Then she realized that the key must go with it. So, once locating the place to do so, she inserted the key, turned it, and turned the doorknob. This time it turned easily, and the door swung effortlessly away from her. The scene that met her eyes could never have been prepared for.
On one side of her was a rushing sheet of water, a waterfall, which threw rainbows onto the rock cliff on her other side. Her feet were on solid enough ground, but a lovely lake surrounded her. If it hadn’t of been for a series of stepping stones to the shore, she would have been stranded.
Beyond the lake, well flowered grass stretched for a ways, then was replaced by a forest. Not a thick, foreboding forest, but a pleasant wood, full of singing birds and such. Above her stretched a clear blue sky. The sun was rather low in one horizon.
She removed the key from the keyhole, intending to put it back on its hook, but the door suddenly swung shut. She examined the cliff and didn’t even see a crack to show where the door had been. She shrugged and put the ribbon around her neck instead.
She began to pick her way across the rocks, towards the shore. Suddenly, she heard someone call her name, “Collie!” and she lost her balance and fell in.


Welcome to the Land of Magic

Via Pinterest
At one time, my sister's best friend was obsessed with Barbie of Swan Lake. One of our favorite games as a threesome was to make up a story together, and if the two of them didn't bring in horses to a fantasy, Kat brought in Swan Lake.

At one point, Kat and V had something of a falling out, and somehow Kat became something of my best friend. The two of us came up with the stories that have become No Refuge for a Princess, and The Eternal Queen. We drew pictures of fairies.
We came up with a sequel to Barbie of Swan Lake ... and she tried her hand at writing.

I discovered Colinda and the Swan's Secret in her bag. I was looking for her fairy notebook to see the latest ones she had drawn, and found a red notebook with a crown like the one I have in the picture above drawn on it. I asked her if I could read it, she said sure. I was impressed with it, and I asked her where she was going to go next. She confessed that she had no clue, so I sat down and helped her work out her issue. She had the story going too fast. She revealed the Swan's Secret far too soon, and finding the fairy crown had been far too easy.

After talking her through several issues, she finally decided to just drop it. Writing just wasn't her thing. I asked if she wanted me to keep writing it. She said sure, so I took her bare outline, and decided it would work  as the first book. For a while I entertained the thought of a duology, but then I discovered the identity of a third main character, and it became a trilogy.

The Land of Magic is probably my least-defined world. I know things about it, like how it came to be, its ruling system, but I don't know much about its physical rules, which is, I admit, probably what I find hardest about writing it. I know that it's ruled by two queens: the Ordinary or Human Queen, and her sister, the Magic or Fairy Queen. The Magic Queen does not marry - cannot, even, for she is incapable of that sort of love. This was a magic that the first Fairy Queen, Queen Ariana, placed on herself and those who would follow after her as sort of a make-up to her sister Queen Liana, who was supposed to stay behind in the Land of Ordinary (our world) when they left our world at the beginning of the Renascence, but their other sister, Queen Giana, was left behind instead.

Collie has no memory of her life in the Land of Magic. She doesn't remember her mother, Queen Tabitha (I have an obsession with the name Tabitha ...) her father, King Siegfried, her aunt, Queen Teresa, or her twin sister. Thing is, however, no one can remember her twin sister's name, save for Gardenia, a talking swan, and she cannot tell it. No one has seen anyone in the royal family in two years.

It's a very interesting book, even though it will probably end up not being very long. I'm considering, for a NaNo some year, just writing all three books, and then publishing them one right after another. It would be interesting.

Oh, and swing by Abby's blog, where she will be interviewing Collie.

Tuesday, April 15, 2014

CE Waterfall - Collie

Via Pinterest But she needs to be wearing
blue
I don't have a waterfall in my back yard, but I do have a gully, and there is a spot in the gully where, if it's raining, it turns into a waterfall.

It's not the prettiest sight, thanks to everything that gets caught there, but it's nice to be able to say that we have a waterfall in our backyard. At least when it rains.

It isn't raining today - hasn't rained since Sunday - so no waterfall. However, since my mom has sent me in quest of a canister from a nearby storage shed, I'm taking some time out to wander the extra thirty feet to the "waterfall."

A glint of gold catches my eye, however, so I leap into the gully to investigate. Yes, folks, that is how I operate.

Anyways, now that I'm in the gully, I examine the glint to discover that a crack has split the dirt wall from the floor of the gully to the lip, and wedged into that crack is a seam of gold. Pure gold, I'm willing to bet, since it's soft enough for me to dent with my thumbnail.

I bite my lip. There's one person who could have done this. Climbing out of the gully, I glance around. "Collie? Are you here?"

Of course, she could be on the other side of the golden crack, in the Land of Magic, but it doesn't hurt to have a look around. And on another hand, she could have turned herself invisible, since she can do that.

Which makes calling her name my best bet.

"Princess Colinda? Did you create a rift in my gully?"

A girl dressed in blue steps out from behind a tree on the opposite side of the gully, so I scramble over the not-so-deep portion (you know, the part before the "waterfall"). She has pale blonde hair and and her pale skin is marred by even paler scars that criss-cross every portion of exposed skin. One on her arm seems to glow for a moment, and I see her wince.

"So you don't have your memories yet?" I ask, knowing that the scars are a side effect of the amnesia that has made her forget her life as the Magic Princess.

"Will I get them back? Who - who are you? How do you know my name? People usually don't - not here." Her voice is soft, powerful, and slightly musical.

"I'm a historian, I record stories," I explain, realizing that she's one of the ones that don't know about me. "Yours is one that I'm recording ... but that's the funny thing about me. So often I kinda read ahead with history to see what is going to happen, so I don't always know what has."

She squints at me for a moment, then shakes her head. "I've long since given up trying to make sense of people," she admits. "I'll buy it."

"So, if you don't mind me asking you, where exactly in your story are you?" I sit down in the dead leaves and motion for her to sit next to me.

"You don't work for maLigthyr, do you?" she asks, drawing back in suspicion.

"Wouldn't think of it. He's not quite right in the head. And while I won't admit to being the sanest person in the world, I do know that turning people into animals just because you can isn't normal."

Something akin to a smile ghosts at one corner of her mouth as she sits down next to me. "Well, Gardenia and I just found a girl named Kallie, and Gardenia thinks that Kallie will be important."

"She will be," I say nodding.

"How?"

"You'd know if you had your memories," is all I'm allowed to say. "But until you get them back ... well, you'll just have to trust the talking swan." I sigh. "But I was kinda wishing that you'd be a bit further along in your story. It's kinda gray from this point until you meet the Bookkeeper."

"So we do find him?"

"You most certainly do. And you find your sister. Sooner than you realize, but I can't tell you where."

"You're not much help." She falls forward and buries her head in her hands.

"Well, I can't say that you're much help to me, either," I admit. "But you will find your memories, you will find your sister, and you will deal with maLigthyr. Not all at once, but it will happen. But ... while I know how it all will happen, I have no idea how you're going to get there. Some days I wonder if I was in my right mind when I stole your story from that friend."

She glances through her hair at me for a moment then shakes her head. "I'm not even sure how I'm going to get back home."

"Actually, that's easy," I tell her. "Just rub the crack down there. There's enough of your magic in it, it won't harm you to open it again. I just recommend that you take a nice long nap afterwards. You don't want to lose any more of your memories."

Saturday, August 24, 2013

Memorable Worlds: Rizkaland

Rizkaland

My Experience with this World: 

The Rowa was my first world, but Rizkaland, my second, was the one that taught me to have fun while world building. While the Rowa was inspired by Middle Earth, Rizkaland was inspired by Narnia.

When the first of the new Narnia movies came out, I went to go see in on the big screen with my family. This was the last time that we've been able to go to the theater, but ... oh well. Later, my sister, a friend (who shall henceforth be known as Maggy because that is her Rowan name) and I were hanging out at my grandparents house and we were talking about the movie. She had seen it recently, and had also fallen in love with it, though she hadn't read many of the books. (I had read every single one by that point.)

Since all three of us were into acting, we had a Brilliant Idea. There were a few issues that I had with the new movie (the scene involving the fox and the tree annoyed me, as did the fact that S and L sent a messenger to P and E to tell them that Aslan was dead - Edmund wasn't supposed to know that Aslan died for him!!!), so we decided to do the Natural Thing.

Write and perform our own play.

We had a few Problems, however. We were only three girls, so we would have to pull strings and find more friends to play the other parts. However, guys were hard to come by (and making Maggy's younger brother play every male part was not an option) so we changed every part we could to a girl. Peter, Susan, Edmund and Lucy became Petra, Susie, Edna, and Lulu. We didn't have lion or beaver costumes, so Aslan became a giraffe named Jeptha (no relation to the Biblical character) and the beavers became horses (because we did have those costumes). We didn't have a faun costume, so Tumnus became an elf named I-is. (It later changed to Ritis when I was studying Egyptian mythology.) The White Witch became the Snow Witch. Since we were going all out and changing everything (so much for making a book-accurate production, Kenj) we decided to change the name of the world. Instead of Narnia, we named the country the sisters were going to go save ...

Arcaland.

Eventually, however, my mother took me aside and informed me that Narnia was copyrighted and I couldn't just plug new names into the plot and call it my own. I had to change ... everything. She told me to stay away from watching or reading anything Narnia related for at least six months, and for the same amount of time, not write on, or even think about Arcaland. (Whose name, she kindly pointed out, was far too similar to Archenland.)

I'll admit that I did cheat a little and I only waited about five and a half months, but ... I'm an impatient person. My head was full to the brim with all sorts of interesting NEW ideas that I'd been gleaning from the other books I'd been reading. The first thing I did was change the name. Not a drastic change, but the word needed a new first syllable. Maggy wanted "Rishcaland," it sounded too much like rickshaw to me. So we did Riscaland. Later, I was playing around with my brother's leap frog alphabet refrigerator magnets, and I decided to get fancy with the lettering. And so it became Rizkaland.

I then decided to change the Snow Witch into a Lady Dragon who made it summer instead of winter (so that no one could go go school). I decided that a giraffe was a bit ... undignified, so Jeptha became a Jaguar. (Because, I reasoned, had Biblical events occurred in the Amazon Rain Forest, jaguars would have been used in place of lions.). I also finally decided to get fancy with the physics. Narnia was a flat world. What could I do to Rizkaland ... Oh, I know! Let's make it a cylinder.

What followed were three scripts in quick succession. Unfortunately, I'd make a huge change before I was finished, and I'd have to start over every single time. I was pretty satisfied with the last version, but we finally decided that making this a play just wasn't going to work. I started writing it in book format.

Rizkaland has worn many faces and held many stories. At one time, every book I was working on at a time was somehow connected. Bookania actually threw me for a loop when I created it, because I had no idea how it might connect to my beloved world. Rizkan characters make cameos in The New Division and in The Trilogy of Secrets. At one time, my pen name was to be Sandra Elizabeth Ned__ (sorry, it's my last name backwards, and I'm not sharing the whole thing with you), a very complicated character who I eventually discovered belonged to a four-dimensional world. I have since removed her and replaced her with a far less complicated Laura. (Though Sandra may or may not make an appearance in another book someday)

Origin:

The following is the summery of the legend Jeptha's Hill, which is the story of Rizkaland's creation, as summerized in Water Princess, Fire Prince.


In the beginning, Jeptha and His Father, whose Name is beyond speech, made Rizkaland.
When they had finished, they sent for eight humans from another world to rule their new world. Their names were John, Jane, Ralph, Violet, Michael, Michelle, David and Helen. To these children, Jeptha entrusted the rule of the world. These children were given helpers – the Elves. Shanner was the first, and Fnae was his wife.
John and Helen were given charge over plants and the crawling creatures of the earth. Ralph and Jane were given charge over fire and the lightning. Michael and Violet were given charge over the seasons and the weather. David and Michelle were given charge over the rocks of the earth. They were made kings and queens. Shanner was given the Book, which gave advice and prophecies. He was given instructions to record the legends as they occurred, starting with this very one. He was called the Bookholder.
Rizkaland might have been perfect, were it not for the fact that, with the eight children came Queen Amber, the Lady Dragon, and her husband, General Granite.
Amber and Granite came from another world than the eight. First they came from Luna, a dying world. Amber was the queen of a people well-schooled in magic. Granite was the General of a people devoted to war. Theirs had been a marriage of politics. Soon after their marriage, they had discovered the truth, and they were the first in centuries to turn their backs on the wickedness of their people and return to Him who we call Jeptha. When the world was destroyed, they were rewarded for their faith by being given a new world, called Lintooalintae.
They ruled this world wisely and in fear of Him who we call Jeptha for many years. But from their own world they had brought some of the evil magic, unwittingly. They both possessed a cloth, which keep them from aging, and healed them of all sicknesses and wounds that are not instantly killing. Soon evil corrupted them and they turned their backs on Him who we call Jeptha.
When Lintooalintae was a dying world, they fled it to come to Rizkaland in an attempt to possess it. Jeptha refused them it, giving it to the eight children instead. Amber and Granite flew off in a rage and possessed the islands instead.
But it was not in Jeptha’s plan for Amber and Granite to rule all of the islands. He sent for ten more children from the same world from whence came the eight. These children were Klarence, Andrea, Ansul, Isabelle, Theodore, Renae, Aaron, Lucy, Steven, and Jenna. They were given rule over the island Klarand, named for Klarence and Andrea, who ruled the heart of their island. Klarand was the fifth island, which limited Amber and Granite to only the rule of the last island, which is called Amber’s Island.
In order to purge Amber and Granite from their island, each child was given a choice of ability from Jeptha .King Klarence chose the bow. Queen Andrea chose gymnastics. Prince Ansul of Upper Klarand chose martial arts. Princess Isabelle of Upper Klarand chose the sword. Prince Theodore of Lower Klarand chose knowledge. Princess Renae of Lower Klarand chose the needle. Prince Aaron of Ea Klarand chose tracking. Princess Lucy of Ea Klarand chose the horse. Prince Steven of Wea Klarand chose running. Princess Jenna of Wea Klarand chose swimming.
With Jeptha’s help, the Ten purged Amber and Granite from their Island.
The children were given the order to never seek Amber and Granite out, or they would regret the results greatly. Most of them were able to ignore the fact that they existed at all, but John was an impatient and curious individual, and could not resist the temptation to know what happened to them. He and Violet snuck away one day, mounted their steeds, a pair of hinequas, and flew to Amber’s Island.
It was a trap, and Amber and Granite soon had them trapped in their dungeons. They might have perished there; had not Jeptha himself came to their rescue. John and Violet were given their freedom, but in exchange, Amber extracted a promise that she would someday have the rule over all of Rizkaland. Jeptha promised her fifty years, if she could Rizkaland of all its rightful rulers. And, at the end of it, they would have a fearsome battle where they would battle a boy and girl who looked just like them in almost every detail. If they could beat these two, they could rule Rizkaland forever.
For many years, the Eight and the Ten ruled their country and island wisely and well. Then they disappeared without trace, and were never heard from again.

Their children took their thrones, and Shanner and Fnae’s son took his father’s place as Bookholder.

Geography:

I have drawn maps of Rizkaland, but I can't find any of them at the moment, and I'm not in the mood to draw up a new one. It's a simplistic enough world, however, so explanations won't be too hard.

As I've already mentioned, Rizkaland is a cylindrical world. It's proportions are about those of a 32 oz. can of Tomato Sauce. Short and squat. (I cook a lot of spaghetti, yes, I think in terms of tomato sauce cans.) No one has ever been to the top of the sphere, so no one knows for sure what's up there. (Personally, I think it's Jeptha's country.) No one can get to the bottom because it's submerged in an ocean of fire.

Flowing down from the top are seven Rivs, which are like rivers, only wider. Each holds water of a different color (See here for my post about Rizkan Water), and they are named after the musical notes. RivDo is red, RivRe is orange and so on and so forth until we get to the violet RivTi. These Rivs separate the mainland and the six islands.

The mainland (which is roughly twice the size of Klarand, the largest of the islands), is called Rizkaland, and the world is named after it. (Henceforth, to avoid confusion, it shall merely be "the mainland") In the center of this country is Loray Kastle, which is built around Jeptha's Hill. According to the long version of the legend that shares the name, Jeptha stood on this very hill as he made the world and commissioned the Eight's rule of the mainland. At the moment, I can't think of any other important locations on the mainland.

You might think that the mainland comes before the islands ... and I thought so too for the longest time ... but I recently discovered I was wrong. If you're counting by the colors and names of the Riv's, there are actually two islands that precede it, Amber Island and Klarand. Amber Island is the habitation of Amber and Granite, the Lady Dragon and her husband. Not a nice place to be. Klarand is the largest of the islands, and since its setting of Water Princess, Fire Prince, I've had to spend more time traveling in it, and have therefore become acquainted with the inhabitants.

Klarand is divided into four sections: Upper, Lower, Ea, and Wea. (There is no magnetic field in Rizkaland, so directions go by different names.) In the center is the Kastle, which is built into the Mountain. Since Klarand is only separated by a very crossable RivRe from Amber Island, it therefore must always been on its guard, giving the Kastle the feel of a Medieval fortress while Loray is more Grecian/Fairyland in in appearance. Each of the four sections has a smaller castle/fortress of its own. Just up of the Upper Kastle is the Waterfall, from which RiWa flows (what we would call rivers and Ri's in Rizkaland), and several miles down from the Lower Kastle is the Firefall, from which flows RiFi, which is the only Ri containing fire, and one of the few that travels up rather than down.

These two, RiWa and RiFi, travel to the Mountain, into which they disappear. Inside they form one Ri that is the only known mixture of water and fire - and a very dangerous Ri indeed. No one knows  where it goes, just that it exists.

The only other islands that has been developed in any extent are Chinok Island, Rintae Island, and the Isle of the Talking Beasts, but I don't know enough about any of them to tell you much. Rintae Island is the first after the mainland, and the smallest. Chinok is the second, and the Isle is the last and has a rather junglistic environment. I do not know the identity of the island between Chinok and the Isle. I just know that it exists.

Oh, before I go, I'd like to mention some more of my really cool physics in Rizkaland. First of all, tree leaves only turn green in fall. Otherwise they're any other color in the rainbow. I tell you Prince Theodore's reasoning for this, but it's a long and boring lecture and I don't rightly understand it myself.

Also, there are several ways to travel very fast in Rizkaland. Firstly, you could try a Door. These aren't actually doors, but rather doormats that can be placed anywhere and all you have to do is stand on one, say a certain password, and you'll show up on its counterpart doormat wherever it may be. However, these only exist on the mainland, though I'm not sure why. In Loray, there is a huge room full of these doormats so that anyone, anywhere, has access to the castle at all times.

The other travel method are the Hills. In the heart of every island (including Chinok, though the inhabitants don't know it) there is a replica of Jeptha's Hill, about half its size. These are mostly used as places of worship, but they are also modes of travel between the islands to the mainland. Klarand also has a replica hill about a quarter the size of the real thing in each of its smaller castles.

Peoples and Culture:

There are two main peoples in Rizkaland, the humans and the elves. There is also a selection of Talking Animals of My Own Creation, but they mostly stick to their own isle.

With the exception of the Isle of Talking Beasts, humans rule every single island. (And with the exception of Chinok, every island gives its allegiance to the mainland.) The elves, almost without exception, do not mind this arrangement. They are a more spiritually-minded people, and prefer to be the prophets and priests rather than the kings. Also, unlike your traditional elves of Tolkien lore, they possess neither super-human intelligence nor strength and skills. They have great memories, especially those in the immediate family of the Bookholder (more on this to come), but while they are good at storing facts, putting this knowledge to practical use can evade them. Physically, they are delicate creatures, none of them gaining a height of more than five feet. An overweight elf is a rarity that is almost unheard of. They do have pointed ears (can't change everything, now can I?) but it is a very delicate that can be overlooked if your not looking for it.

To compensate for their weaknesses, each has a special gift. Some can run fast, some can breath underwater, some can fly, and so on and so forth. Many gifts are common, such as lightening-quick fingers (very handy for sewing and other detail work), others are rare, such as healing touch. These gifts are given to the elves in the form of a small wooden box about the size of a quarter on an elf-child's twelfth birthday. Once the box is opened, they will wear the box around their neck for the rest of their lives. (This is thanks to a type-o that Miss Jack posted on Facebook once. I told her that she inspired me.) Elves age slower than humans, so a twelve-year-old is closer to the age of eight, and eighteen is more like thirteen. They do not reach maturity until they age of twenty-five. The average life-span of an elf is 140-150 years, as compared to the human lifespan of 80-100, which is better than their earth life-expectancy, but still not as great as the elves.

The only elf of great importance in all of Rizkaland is the Bookholder. As mentioned in the legend of Jeptha's Hill he is in possession of a special Book that contains prophecies, orders, and advise from Jeptha himself. He is the only one who can read it, but anyone, day or night, rich or poor, small or great, has access to him at any time, since his quarters are only just down the hall from the Hall of Doors (which is, as you may remember, just a big room full of doormats). He is also the keeper of the legends. In Rizkaland, the word legend has a different meaning than it does in our world. Here it is a story based on fact by we have no idea what of it is real and what isn't. In Rizkaland, every word of every legend is undeniable, set in stone fact as recorded by the Bookholder of its time as told to him by multiple eyewitnesses. Even if he himself was an eyewitness, he will have others at hand to verify facts and fill in details. A shorter version of the legend will written down first, followed by a much longer version that includes all the details. A Bookholder has the best memory of any elf, as it is his job to recite the legends at important events (usually the short version, but on very special occasions, it might be the long version), and every Bookholder has a storytelling voice that is impossible to ignore.

Also important are the daughters, and at times, greanddaughters of the Bookholder. These are called Bookdaughters, and like the Bookholder, they have amazing memories and magic storytelling voices. However, once they have had their eighteenth birthdays (another important birthday, but I won't say why for the sake of time), they are also prophetesses in their own right. In hours of great importance when the Book is not on hand, they will sometimes speak prophecies. However, they are usually unaware of what they say when they do so, so they are also used when a prophecy is private and only one person needs to hear it.

The eight kings and queens on the Mainland each has a gift like the elves. However, while each elf has his own personal wooden gift box that stays with them their whole life and is buried with them, the royal boxes are made of silver and are passed down from parent to children. They close upon their death, and whichever of their children who can open it becomes the next king or queen. A spouse is then chosen for the chosen heir with the box of the surviving parent, which also closed. Once a new king and queen are selected, they are crowned, tied together, and everything goes on business as usual.

There are no marriage ceremonies in Rizkaland (actually, they may exist in Chinok, but I've already mentioned that Chinok doesn't follow the rules). Instead, they have tying ceremonies. The young man and woman travel to Jeptha's Hill or one of the replicas, where their hands will be tied together with special leather cords and left to spend the night just them and Jeptha. By morning, the cords will disappear to sight, though they can be felt by the tied parties for several hours after that. This is actually an engagement ceremony, but it is as serious as our marriage ceremonies (and perhaps mores so, since divorce is an unthinkable crime). Marriage is a private affair. Humans must be at least sixteen before you can be tied however, and usually they only permit that young age in the case of the kings and queens. (Elves wait until they are twenty-five). If either of the chosen heirs are younger than sixteen, they will be tied together with normal ribbon as a symbol that they will be tied someday, which will happen on the younger's sixteenth birthday. If this date is near enough, they might just wait to hold the ceremonies then.

Marriage between elves and humans is not permitted, for it would be unproductive. (There are actually, two exceptions to this rule, but the humans were very special, but I can't go into that at this moment as it's an important plot point for a future book.)

There are two languages spoken in Rizkaland (three if you count the language of the Chinoks). Most people use English for everyday use. But for special occasions of grave important, they use Rizkan, which was my second attempt at making up my own language. (My first was Kendrish, but Rizkan has absorbed most of that childish language, so it really doesn't count) It is an unchanging language, but not a strict one. Its chief charm is how it's written. Unlike our language, where we write every word individual, spaces are only used between sentences. Like so:

SheaTuaWintinArka. KlillyNoahaJin? AkAkTanaJinTanaJin!

(Those are actually the only three phrases that I can say off the top of my head. They mean "We will never retreat" "Did you win?" and "Attack, attack, to win, to win!" I can also say Yefae (yes) and Nalow (no) but the words of greeting and farewell have slipped my mind. I do know, however that greetings and farewells are always accompanied by the placing of a fist over their heard. A person will also lower their head slightly when addressing someone in command over them. This is to say that their rule. The person in command will look in whatever direction up is, as to say that they gain their rule from Jeptha. If they are disoriented and don't know which way is up, they will glance towards the sky.

Of course, before I go, I shall talk about some of the animals I made up for this world. There are a few animals that nearly identical to our own animals, and go by the same names, but most are very different.

My favorites are my four types of horses. Truth be known, all of them were actually created with the Rowa in mind, but they've all migrated to Rizkaland. (Truth be known, my sister and another friend of ours Gardenia by her Rowan name, helped me come up with a two of them.) First is the Rowanda. Rowanda means, literally, Rainbow Horse, and it is a fitting name, as they come in any color in the rainbow. They are also very, very fast, and can leap very far. It's not an exaggeration to say that one can run around the whole of Rizkaland for it's morning run.

Second are the Hinequas (pronounced hen-ee-KWA, but I haven't learned what it means yet, perhaps Wing Hoof). They are magnificent winged horses, and they only come in the colors silver, gold, bronze, copper, and white. Once in a while there are reports of black ones, but this is rare. They can, um, fly. Very well, and carry up to two passengers.

Third are the Harandas, which means Horned Horse, which is fitting since they all have a single spiral horn in the middle of their foreheads. Like the Rowandas, they can come in any color, but they tend to be the deeper shades (so much color that they are almost black until the light hits them just right and they ripple with color) or so white with the faintest drops of color. Harandas love running, but they don't have the speed of the Rowandas or Hinequas. However, if they need to get anywhere very fast, they can blur themselves to anywhere they have been before. In fact, it is hairs from the tails of hinequas that make the Doors work.

Fourth are the Kiallas, which means phantoms. They are nearly invisible, appearing to be made of pure glass. Occasionally there is a colored tint to them. I really don't know anything else about them.

My other favorite animal is the Quaggleshump. It's a large bird about twice the size of a condor. It resembles a pelican, but is bright purple and has what looks like donkey ears. They are quite ridiculous, but has quite a tasty meat. I've been told it tastes like chicken. It is possible to ride them, but very few are intelligent enough to know what do do with a rider.

The king of the Isle of Talking Beasts is a very old centaur who goes by simply the Centaur. It is unknown if he has another name or if he is capable of dying.

What I like about this world:

The fact that is so well developed. I have lived so long in this world that visiting is like coming home for a holiday. I love all my crazy physics, all of my adorable animals, and most of all, the stories set against its backdrop. It's also a changing world. In book two, the eight rulers of the mainland will be reduced to six, and in book four, it will be raised to ten. Even Amber, the villainess, only lasts for the first two books (whereupon I shall have to seek new villains).

What I don't like:

The fact that there's still so much left that I don't know. It's frustrating. Who or what lives on that next to the last island? How big is it? Does popcorn grow there? (I've already discovered that they don't have chocolate or bananas ...)

What I learned from this world: 

Have fun! Take risks! If I want to have water in all seven colors of the rainbow, I can! Elves don't have to be superhuman. I can put type-os to use! History is a fluid, changing thing. Timelines can be valuable.

Oh, and time travel can be fun too. There is some in this world. So can cameo appearances in other books.

These world-building posts are for the promotion of the upcoming release of my book The Ankulen. Feel free to do one yourself, just make sure you refer back to my blog and let your readers know about my upcoming book. If you do write a post, post a link in a comment somewhere on my blog and I'll add you to a giveaway for a copy of my book.

On another lovely note, I should be receiving my proof copy of The Ankulen today! I'm so excited!

Wednesday, August 21, 2013

Memorable Worlds: Xanth

Xanth

My Experience with this World: 

When I came up with the punny title of Sew, It's a Quest for my (then) newest and freshest plot idea, I immediately told it to my mother. She liked it and declared it much better than my previous idea of "The Needle and the Sword," and thus the title was set in stone never to be changed.

She also told me I needed to read the Xanth series by Piers Anthony. I'd seen other books of his come into our house, all with a strict "Kendra, you are not to read these" orders on them, so I was wary to say the least. But mother ILL'd two three-in-one copies of the first six books and handed them to me, so I opened them up and started to read. Then I started to laugh.

I have since managed to put my hands on and read through book 11, though I do plan to ILL twelve as soon as I finish reading my current book (Eye of the Oracle by Bryan Davis. Very good book, though I knew it would be since I've read his first series and loved it). I have also played around on a really cool fansite, but I don't know what happened to it because I can't seem to find it anymore. Ah, well. Reading all of Humphrey's answers to the questions people asked him was funny while it lasted.

Origin:

The origins of Xanth are shrouded in mystery, but every few books or so, a layer is pulled back and you get to see a bit more of the picture. So far I have discovered that the world itself became magical when the Demon X(A/N)th lost in a very complicated contest and as punishment, had to encase himself in stone until a mortal came along and released him. While in this "sleep" his magic leaked out into the peninsula under which he hid, making everything, well, magical. And punny.

Geography:



This is the map in book four, and I found it online somewhere, but I forget where.

This particular map resembles Florida, but in truth, Xanth can resemble any peninsula. The author happens to live in Florida, so it's only natural that its most common representation is his own state. The land border of Xanth connects to anywhere there is a natural peninsula, and travel across it can be quite random. Natives can always get back to where they belong, but those from Mundania (the real world) have no assurance of ending up in Xanth if they cross, and they could end up in any time period.

There are many, many important landmarks in Xanth, and I could probably fill this whole post with them. However, I will not. I will just talk about the most important spots.

First there's the Gap Chasm, which makes travel from north to the south (and vise versa) very difficult. First of all, it's very deep, and while there are bridges, some of them are a bit ... crazy. One, for instance, is a one-way bridge, and once you go across it, it disappears. Second, there is a dragon in it ready to eat any unsuspecting traveler that stumbles into its lair. Third, no one can remember that it exists. There's a forget spell on it, you see, so once you get too far away from it ... you just forget.

Also important is Good Magician Humphrey's Castle. Humphrey is the magician of Information (more on this in the culture part) and if anyone has a question that they can't seem to answer on their own, they can go there and if they're willing to give up a year's worth of labor for his cause, he'll answer the question. Not always to their satisfaction ... but, he'll answer it. (In rare occasions, he'll waive the year of service, but this is, well, rare.)

And then you have Castle Roogna. It's named after the king who built it, and is very old, but is picky about being the seat of power. It lay empty for a good many years, but in book one of the series, the main characters stumble upon it and it doesn't let them leave until they promise to bring back a king to rule in it.

Connecting these lovely spots are all sorts of trails and roads that wind through jungles, swamps, rivers, lakes, mountains ... and anything else that might show up.

Peoples and Culture:

The inhabitants of Xanth are as varied as the land itself. We have humans, who emigrated from Mundania in waves. The emigrants themselves are perfectly normal, but any child born in Xanth has a magical talent. It can be anything as useless as making a spot appear on the wall, to the ability to turn invisible, to being able to turn other people into animals. Every talent is unique, however. Those with especially powerful talents, like those able to turn people into animals, are called magicians, unless they're girls, in which case they are Sorceresses. The King of Xanth is always a magician, and they aren't always of a line.

And then there are the Centaurs, who don't wear clothing (what is it with centaurs who don't wear clothes? It's ... embarrassing!), but do find magic ... obscene. They mostly lived down on the big Centaur Isle at the lower tip of Xanth, but a few live around Castle Roogna and some other colonies. There are a few who have talents, but most of them try to hide them. They prize knowledge and rationality, and frown on anything that steps out of the normal scheme of things.

There are also ogres, who are strong and stupid. Amusingly, they speak in rhyme (if you can understand them). "Me think me stink!"

There are also any other type of fantastic creature that you might have heard of before. Elves (the little sort), goblins, harpies (both some pretty foul creatures who you might want to steer clear of), nymphs, fauns ... you name it, Xanth has it. Not only that, but there are also a LOT of crossbreeds, for in Xanth, as long as two creatures are similar (and if they're not, if there's a love spring involved), they can, um, have a kid together. 

What I like about this world:

The variety and puns. You never know what to expect when you open up a Xanth book. There is a slight formula, (they always begin with a visit to Magician Humphrey's, and there's always some sort of serious romance involved.) but a book might begin with Grundy deciding to go find Princess Ivy's pet dragon, but end with him rescuing Rapunzel by doing a role-play scenario for X(A/N)th to show how the poor demon can improve his chances of winning his games.

I also like the fact that ever so often, a fairy tale shows its head. Like Rapunzel. The last book I read had Sleeping Beauty in it. (And also, possibly, the best love triangle I've ever read. The guy in the picture, you see, is a prince, and the first girl needs to marry him because the alliance is necessary for her people. The other he broke a spell on, and because of that, she must marry him or she'll die. He likes the first girl, because she's very pretty, but he hasn't known girl two long enough to make a verdict on that. The first girl doesn't love him, she's older than him, you see, but she's willing to go through with the marriage if it'll help her people. The second does because of the spell. Complicated like that.)

What I don't like:

There is a Good Reason why my mother won't let me read any of the author's other books. Piers Anthony likes to, um, spice up his books a bit. Xanth is borderline when it comes to what I'll read. They never show anything worse than kisses and girl's legs, but the topic of "how to summon the stork" (which is, in Xanth, a real stork) isn't avoided, either.

What I learned from this world: 

I learned that puns, even bad puns, can be quite fun. Also, if you're going to do a long series, they can be very random and haphazard.

The world most obviously affected by Xanth is Bookania. My first Bookanian pun (the punch line), you see, was not contrived until after I had read a few Xanths. Bookania is also a long-haul series that can be a bit ... random.

However, my other books have had influence. The Land of Magic, for instance, is a world packed with lots of random you name it, you have it creatures. Also, the inhabitants call the normal world "The Land of Ordinary."

Even The Ankulen has had influence, for I suspect that the Old Woman that Jen visits was distantly inspired by Humphrey. Distantly.

These world-building posts are for the promotion of the upcoming release of my book The Ankulen. Feel free to do one yourself, just make sure you refer back to my blog and let your readers know about my upcoming book. If you do write a post, post a link in a comment somewhere on my blog and I'll add you to a giveaway for a copy of my book.

Thursday, August 8, 2013

Memorable Worlds: Luster

Luster

My Experience with this World: 

When I was twelve or so, my mom brought the book Into the Land of the Unicorns by Bruce Coville home from the library and handed it to me. I eyeballed it for a while, decided that the unicorn looked intriguing and dove in. When the ending promised more story to come (not a true cliff hanger, but there was plenty of unresolved plot), I returned to library and got book two, Song of the Wanderer. Since that had twice the unresolved plot than the first did, I returned to the library to find ... they didn't own the next book.

Every time I returned to the library after that, I'd walk past the C's to see if the next book was there or not. During this time, I found a copy of the first book at a garage sale and convinced my mom to buy it for me. I also fantasied the ending.

It was not until I was fifteen that I thought to ask the library if they would order the last two books for me. I had looked it up online one day, and therefore knew the titles. I was somewhat disappointed that there would only be two more books ... but once they came, I decided it wasn't so bad. Each book had to be at least twice the size of the one before!

I was quite pleased with the ending, and while there are a few elements of the book that I didn't care much for, on a whole, I really enjoyed it. (Most of his books are a bit weird, but one of them is possibly the best retelling of "Toads and Diamonds" I've read. Jennifer Murdley's Toad.)

Origin: 

This is a bit of a plot spoiler, since Luster's origins are not revealed until the last two books. (Forget which one, since I read them at the same time. Yes, same time. Naughty Kendra. That's why I usually don't allow myself to have more than one book of a series out at the same time.)

But anyways, if you don't mind plot spoilers, I'll go ahead and tell you. You see, in this world system, there are a race of people who are "less than divine, but more than mortal" and they have creative powers, that is, they can create living creatures. They are not, however, supposed to make worlds ... which is what one of them does and how Luster came into being. The unicorns were made by his best friend. I shan't say anything more since, as I've said before, it's plot spoilery.

And really, this is my least favorite part of this world, so I shan't dwell on it.

Geography:

Unfortunately, my book doesn't have any maps in it, and I can't find any stealable maps online ... so I shall direct you to the amazon page of book four and tell you to click on the "look inside" option and scroll down a few pages. There's a map there. Unfortunately, I can't stick it here.

Luster is a small world, much smaller than earth, but has quite a bit packed into it nonetheless. In the center is the Axis Mundi, which is a large tree that holds the world together.

There are also forests and caves and mountains pains and deserts. There aren't any major cities, but the Unicorns have four "home bases" that they travel between depending on the season. (They're called Summerhaven, Springdale, Winter Keep, and Autumngrove, appropriately) and there is the Centaur Valley. (Bet you can't guess what lives there!)

Luster is surrounded by an ocean, which, according to this map, is inhabited by mermaids, but I don't remember reading about them.

There are seven (or was it nine?) portals between earth and Luster, all of them heavily guarded, because there are humans in Earth who want to kill the unicorns.

Peoples and Culture:

The main inhabitants in Luster are unicorns. Horses with horns on their heads, all of them solid white. Their horns have healing properties, but using it taxes the unicorn's strength. They are also capable of telepathy, and they can gift humans and (presumably) other creatures with it, but I don't feel like telling you about how the do it. It's ... kinda weird. Weird in a good way, but it makes more sense reading it. Unicorns aren't native to Luster, but they were intended to live there.

Besides the humans, there are also Delvers, which are a gnome-like people with big eyes and prefer the underground. For the first two or three books, they're presented as villains, but in the last two books, they shape up and get nicknames. I don't remember whether or not they were intended to live there or not, but I'm thinking that they weren't.

Then there are the humans. Most of them are the ones that have stumbled through the portals, and none of them are of the family that hunts the unicorns. (The Hunters that do are put to sleep, though I don't remember where they're stored). Some of them have magic of some sort, and some of them have been gifted long life by the Unicorn Queen.

There are seven Dragons in Luster, all of them different. They were supposed to go to another world, but the portal to that one closed, so they went to Luster instead. Most of them are fine with that. We only meet three in the course of the series, and every one is different. One of them was once a human girl.

And there are centaurs, but you don't meet them until book three. Their king is called The Chiron, and he is very old. The only way for him to die is for someone with royal and magic blood in their veins to break a special egg. I don't remember much else about them other than the fact that they were holding a contest to determine the new king after that happened, and that none of them wore any sort of clothing.

There were some dwarves, but you only met one or two, and I don't remember much about them.

And there were two oddball creatures called the Dimblethum and the Squidjum (sp?) The Squijum was a squirrel-like creature that, though it was intelligent, had severe ADHD. The Dimblethum considers itself the rightful inhabitant of Luster, and resents the Unicorns and others, though it has developed a friendship with some of them.

What I like about this world:

The unicorns! Also the way the portals and amulets worked. (Did I forget to mention the amulets? Well, you see, they're made of gold, crystal and unicorn hair, and they're kinda like travelling portals.) I loved the dragons ... and the stories and legends.

I also loved the ending. It was a hard-won Victorious Ending (as Jen classifies them) and the dealt with the villainess EXACTLY how I wanted her to end with. As a result, she's one of my favorite villains out there.

What I don't like:

This was clearly a non-christian world, as evidenced by the story of its origin. It worked, but I was uncomfortable reading those portions. I also didn't like that the centaurs didn't wear clothes. But ... not many centaurs in fiction do.

What I learned from this world: 

After reading the first two books, I became OBSESSED with unicorns, and I still enjoy them a lot. As a result, there are unicorns in Rizkaland (though they're called harandas there), The Land of Magic, and some other worlds.

I also learned a bit about how to develop backstory for your world, and how to weave it into your plot seamlessly. It's called convenient storytellers, my friend.

These world-building posts are for the promotion of the upcoming release of my book The Ankulen. Feel free to do one yourself, just make sure you refer back to my blog and let your readers know about my upcoming book. If you do write a post, post a link in a comment somewhere on my blog and I'll add you to a giveaway for a copy of my book. Multiple entries are allowed (Nay - encouraged!), and one out of every three may be a world of your own.

And ... since I didn't have a map, I shall share a peek at The Ankulen's cover with ya'll.


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