Showing posts with label World Building. Show all posts
Showing posts with label World Building. Show all posts

Wednesday, August 26, 2015

WP,FP Countdown - 5

5
Just five days before the release of Water Princess, Fire Prince! Have you preordered your kindle copy yet?



Today I'm sharing some worldbuilding and a related video I filmed last year but didn't get around to posting. Enjoy!




Rizkaland is a cylindrical world, divided by seven mighty bodies of water, known as Riva, into six islands and the mainland. It has no magnetic field, so compass directions are referred to as up, down, ea and wea. Each of the six islands and including the mainland, run from the very top of the world to the bottom, though they differ greatly when it comes to widths. They are separated from each other by Rizkaland’s seven Riva.

Klarand
As of the time of Water Princess, Fire Prince, many of the islands were still uninhabited. Of the inhabited islands, however, the most important was Klarand, with served as a barrier between Amber’s Island, and the mainland.

Klarand is divided naturally by mountains and forest into four sections. Upper Klarand is mountainous, and the inhabitants are predominately miners and soldiers by trade. Lower Klarand is predominately forests, and men there are hunters and tenders of animals. Both Ea and Wea Klarand are flatlands, and are populated with farmers. In its very center stands the Kastle, an impregnable fortress build directly into a mountain by Alphego himself.

Rizkaland
The mainland of Rizkaland is the largest portion of land in this world. In its center stands Loray, a circular castle built around Alphego’s Hill, which is where Alphego stood to create this world.
The mainland is predominately farmland with scattered forests.

Rintae
The desert island of Rintae was largely uninhabited at the time of Water Princess, Fire Prince, though a few nomadic tribes had wandered in through from other worlds.

Isle of Talking Beasts
The name of the Isle of Talking Beasts is a slight misnomer, as the only talking beasts that live there are the magnificent horses. It is a jungle island, thick with trees other vegetation.

Chinok
The mountainous island of Chinok was uninhabited, and in truth, unnamed at the time of Water Princess, Fire Prince.

Silink
Literally translated as “narrow,” Silink is the narrowest island in Rizkaland, scarcely a mile at its widest. It is mostly sand, and is uninhabited.

Amber’s Island
Also known as the Isle of Banishment. Little is known about the geography of this island, for none who have step foot on this island have ever returned, save Amber and her husband Granite. There is a guise on this island where, should you step foot on it, you cannot leave again for another five hundred years. The people of Klarand and Rizkaland send people to this island as a form of capital punishment.

Wednesday, July 1, 2015

The Magic of Rizkaland

Magic. It's the dividing line in Christian Fantasy. On one hand, you have those who argue that it's fantasy, not reality, and it doesn't matter. On the other, you have those who'll point to verses that clearly denote magic as sin, and refuse to have anything to do with it.

Me? I sit on that line. Yes, it needs to reflect reality and not praise magic that is truly from the devil, but on the other, it is fantasy, it's (usually) not our own world, so who's to say that other worlds function under the same laws as our own. I read and love magical fantasy (as well as non-magical), and I write it. Rizkaland, being my first series, is no exception.

So, in this post, I'd like to take the time to say exactly how magic works in Rizkaland, for those of you who magic is a touchy point. It's something I ought to do with Bookania as well, but we'll get to that later.

First of all, my broad approach to magic that I have throughout my writing. I call it the "natural" system because, for my purposes, a mere "good vrs. evil" is too simplified and I'm not sure it quite reflects reality. It's a system that I've given much thought and prayer to over the years, influenced by several articles by some of my fellow authors.

To start off, we have Supernatural Magic. This is God's power, or power given by God to certain individuals to further his glory. In the real world, it would be referred to as miracles, but you can also think of Gandalf's power in Middle Earth, or the Deeper Magic from Before the Dawn of Time in Narnia.

Secondly, we have Natural Magic, which, in most cases, isn't actual magic at all, but sleight of hand, science-y things like electricity, or even what is merely the differences from one world to another. Natural Magic is anything that can't be easily explained, but functions fully within the natural laws of the world. This is the broadest category.

And third, we have Unnatural Magic, which is what most people think of when you say "magic," the magic that God condemns, and I never portray this in a good light. However, interestingly enough, many times the actual power began as Supernatural or Natural (the devil has no power beyond what God gives him), it's just twisted away from its original purpose, and wielded by those who were never supposed to touch it.

So, that's how I approach magic - so how do I apply it in Rizkaland. Well, let's begin.

To start with, this a portal fantasy, so I'll explain the portals. My approach is rather mathematical, and inspired by my geometry textbook. Basically, you know how multiple planes can exist, layered up against each other, intersecting at certain points? That's how worlds work, but you have to add in a fourth dimension, and it will make your head hurt, so let's move on.

The other half of the equation is Laura, the Doorkeeper, who is capable of breaking through one world to another. Her power is, in part Supernatural, and partially Natural as well. I can't say much at the moment how, exactly, she got her powers, but over the course of the series, and in some of the companion novels, you will see her collecting various items that have similar powers to hers. I'll explain in book 6 what she does with them.

Moving on, we have the elves. They don't have a large role in WPFP, but book two has several elves as major characters, so I feel like talking about them. Like traditional elves, Rizkan elves take a more spiritual role in Rizkan society, but unlike traditional elves, they are very much physically inferior, being in general smaller, weaker, and less enduring than humans. To make up for this, they have what they call gifts. Some elves can fly, some can turn invisible, some have healing touch, and so on and so forth. It is part of their natural abilities, though they are concentrated (thanks to a typo by Jack Lewis Baillot) in wooden boxes that they wear as necklaces.

However, their is one family that also has prophetic powers. The Bookholder and the Bookdaughters. The Bookholder has a special Book (hence the name) that tells him prophecies from Alphego. The Bookdaughters (who are, as the name implies, the daughters of the Bookholder), speak prophecies directly from Alphego. Again, I'll explain how this works in book 2, but for now, know that it is Supernatural.

And, on the subject of boxes and gifts, the reigning kings and queens of Rizkaland have them as well. Unlike the elves, however, their boxes are silver, denoting that it is a gift of Alphego, rather than their natural abilities. Otherwise, they function the same as the elves' gifts.

The rulers over the island of Klarand do not usually receive gifts. However, (Spoiler alert here) the Leaf Princess, Wind Prince, Water Princess, and Fire Prince each have a ring that can generate their named element. This power is given to them by Alphego in order to help them protect their land from Amber.

Reaching back into Rizkan history, I must address the Eight and the Ten, the original rulers over (respectively) Rizkaland itself and the island of Klarand. With the Ten, Alphego granted each a particular skill or knowledge, such as archery, tracking, science, or the sword. The Eight were given (in pairs) power over the four elements. Again, I'll get into this better in book two, but along with the power, they were given special weapons. (... Such as Jane and Ralph of Fire and Electricity receiving bowls. I'm creative like that.

Reaching forward, I will put a heads up that two characters will receive telepathic abilities in future books. I personally have very few issues with telepathy (indeed, I have a few whole cultures that are based upon the ability, and one of my favorite Biblical hypotheses is that pre-Bable, humans were telepathic), but I know that some of my potential readers have issues with it, so I'm going to go ahead and address it. This ability is one given only to these two characters, holds a very important role in the books, and is one that they are very careful with (usually they just use it to communicate with each other.)

Moving onward, we have the Steeds who live on the Isle of the Talking Beasts. I haven't world-built into them as much as some of the other parts of Rizkaland. I'll start with the Sentaur because I know the least about him. There's only one Sentaur, he's as old as Rizkaland itself, very wise, a bit mystical, and looks like your normal centaur.

Then we have the Rowandas, which, given Rizkan etymology, literally means "Rainbow Horse" (rowa = rainbow, anda = horse). As their name denotes they come in every color, but what makes them unique and special is that they are the fastest creature in Rizkaland, and have the most powerful jump. It isn't confirmed, but it's also said that they have the ability to bend time to their whim.

Harandas (Horned horse) are my version of a unicorn. They have telepathic power with their horn, but their most powerful ability is that they can travel anywhere they wish with a mere thought. Beyond that, little is known about them, for they are aloof and very rarely hold dealings even with their fellow steeds. The Rizkans do use the hairs from their tails to make special doors with which I will address in a bit.

Hinequas are my version of a Pegasus. They have wings. They can possibly manipulate gravity.

And then there is one more steed that I can't call its name off the top of my head. Basically, it can bend light and is practically invisible.

Back to the doors. In exchange for being left alone, the Harandas will trade hairs from their tails to Rizkaland. These hairs are then woven into special mats that are then used to travel from one part of Rizkaland to another. They are mainly used on the mainland.

Travel between the islands and the mainland is accopmlished by the Hills. According to legend, Alphego stood on a certain Hill, which stands in the exact center of Rizkaland, around which Loray castle is built. There is a replica of this Hill in the exact center of each island, as well as one in each of the four lesser castles in Klarand. If a person stands on one of these Hills, and petitions Alphego in prayer, they can be transported to one of the other Hills.

Then we have the Tylith Cords, which are an essential element of the Rizkan Tying ceremony (Which is technically an Engagement Ceremony, but is as serious as our Weddings). A bit spoilery here, but basically, they're tied around a young couple's hands and arms, and then are absorbed into the skin overnight. No one's really quite sure how they work, and even I am iffy on the details, but I think they'd classify under the Supernatural, because Alphego is involved.

Finally, last but not least, we have Amber, the villain. She is described as a "Sorceress capable of turning herself into a dragon." She has a LOT of magic in her possession, even I am unaware of its full array. Since she's the villain, you probably won't be surprised that much of her magic is unnatural, in particular the one by which she can turn into a dragon, and the one where she received the immortality. However, a good deal of her magic is also Natural, as she was collecting them even before she was corrupted. I'll get into this better in the second book. I will say this: none of her magic is natural to her person, she just has a knack for finding and using magical items.

So, that's the magic of Rizkaland and my reasoning behind it.

Thursday, December 25, 2014

Christmas Around my Imagination

Merry Christmas!

Okay, first off, to celebrate the holiday season, I have free books. (No surprise there, I'm sure, since I always have free books for Christmas.) Every single one of my short stories are free on kindle through to at least Friday, and a few extend through to Sunday as well. And, TODAY ONLY, The Ankulen is free. Just click the image below, or my amazon tab at the top of the page, and you can find all these wonderful books.




Okay, second, since I'm very nice, I'm going to treat you guys to some worldbuilding from several of my worlds. Christmas style. Now, as much as I love holidays in my own life, but for some strange reason, I'm frequently negligent about including them in my writing. (Because that means I have to keep track of a calender, and my brain just isn't that organized ... if you know what I mean.) However, I do have a few worlds with some version of the gift-giving holiday season, so I'll share those.

Via Pinterest
First of all, we have the Rowa. There, they celebrate the Month of Blessings. As the name suggests, it lasts a whole month, and it is a combination of Christmas and Thanksgiving, and contains a lot of medieval tradition. This is the time of year when they've finished gathering any and all of their crops, and they take the time to thank Yshew for his providence. There's quite a bit of feasting over the course of the month, as they are making sure than any and all perishables are consumed before they spoil. The Rowans are generally nice all year round, but this month especially so. Everyone goes out of their way to help each other, and to share the blessings that Yshew has heaped upon them. It's generally everyone's favorite part of the year.

This is one of the few holiday's that has actually gotten into a book. I've not actually experimented with any of the other holidays, and they're still just theories in my head. Good theories though. I quite like them.


Via Pinterest
I've actually done some pretty good plotting for Bookania's holiday, and I've known about it for about two years now. It's called the Turning of the Page, and is a combination of Christmas, New Years, and Hanukkah. The festival lasts a week, and each day has a different focus, and I'm not sure what all of them are. The last day, however, is for turning over a new leaf, so to speak. Any and all graduations take place this day, most knighting ceremonies take place this day, and most girls chose this day to declare themselves of marriageable age. Gifts are given throughout the week, it's a most joyous occasion. It had been my intention to write a short story about this, but Water Princess, Fire Prince kinda took over my life over the last few weeks.

By the way, the girl pictured here is Rhine, the Cloud Sprite in charge of frost and snow. I actually have all ten of the Cloud Sprites well developed, and I meant to have another one of them show up in Kingdom, but it didn't happen. I will have that particular one make an appearance in book 4, though.

Via Pinterest
Speaking of a world that's taken over my life and all that good stuff. (That reminds me, I forgot to mention that I finished WPFP two days ago. 136,000 words. Now I'm plunging into book 2 because ... I want to have it finished by the time I release WPFP.) I actually didn't know what sort of Christmas they had there until today, and I'm still pretty sketchy on all of the details. I do know that theirs is on the first day of the year, which is in ... hang on a moment, I need to go consult my calendar ... Which is also the first day of summer. They celebrate not only the new year, but the creation of Rizkaland itself. (Because, at the moment, I'm only a thousand years into Rizkan history, they haven't had their Sacrifice yet. One of the three auspicious moments of histories where every world is aligned perfectly. That's a topic for another day.) They give gifts, but that's about all I know. When they crossed it in WPFP, they were in the middle of a war, and Clara and Andrew were in Amber's clutches ... either that or inside the Mountain. I need to work on my calendar. They have ten-month years and eight-week days, and their years are 365 days (exactly, they don't have leap year), but I haven't worked out anything else. I need to sit down with a word processor and set up a graph for this. Anyone know a good FREE program where I can make calendars for fantasy worlds?

I really like this picture by the way, which I found just the other day. You see, I believe I've mentioned that Jeptha was originally a giraffe, and then I changed it to a Jaguar? Well, I wasn't liking that, either, and I didn't want to go with the obvious lion, and I needed something that could be intimidating, so a lamb was out ... I was actually considering an eagle. So I took this issue to my mom, and we talked it out, and we decided that Jeptha was something like a griffon, but not quite. (Hum ... just had a thought, what if I changed Jeptha's name to Alphego? I've not been quite comfortable with Jeptha for a few months now ... I like Alphego, though ... shall have to sit on that one. Alphego's Hill ...) The body of a lion, the wings and head of an eagle, solid white, the body covered with lamb's wool, the head and wings with the feathers of a dove. And then I came across this picture the other day and I was like that's IT.

Anyways, have a merry Christmas, and don't fall off the page. (Robin's personal greeting for the Turning of the Page.)

Friday, July 25, 2014

Learn Rizkan

Via Pinterest
I fancy myself something of a linguist, and have created a language for Rizkaland. It actually began as "Kendrish," my own personal language. but when I realized I needed a second language for this world, I just changed the name and threw it in.

Here is the complete dictionary so far as I have discovered. For the most part, grammar is the same as our own, except there is no past tense. The language is mostly for recording truths, and truth is ever present. You can make it future, by using Tua, the word for will, but you cannot easily express anything that has happened in the past.

Also, writing it is a bit complicated. Instead of like our sentences that have spaces, Rizkan is written like this:

KillyNoahaJin?

See? No spaces, capital letters to express new words. Enjoy yourselves! Feel free to leave me a message!

Advance: Ak
Answer: Kinah
Arisen: Arown
Arrow: Koo-ko
Be: Tua
Book: Losh
Bow: Soo
Boy: Rokon
Cake: June
Candle: Edna
Congratulations: Nicargi
Dance: Afean
Defeat: Solu
Do: Klilly
Down: Tishlo
Enough: Krisha
Fall: Roha
Far: Osay
Food: Tusir
Get: Finna
Give: Shavae
Girl: Teon
Go: Wilsil
Good-bye: Twa
Have: Hoa
Hello: Tala
How: Wea
Hurry: Vatin
I: E
Long: Lika
Lose: Jook
Love: Lima
Meeting: Kliya
Music: Sarah
Need: Garye
Never: Wintin
No: Nalow
Officer: Shish
Over: Dunsh
Peace: Listo
Princess: Ashna
Retreat: Arka
Road: Kanyit
Run: Flilis
Spark: Jane
Still: Xeno
Stop: Fooyen
Unease: Listor
Up: Arega
Yes: Yefae
You: Noaha
Walk: Tun
War: Petra
We: Shea
Will: Tua
Win: Jin

Friday, September 6, 2013

Hall of Ankulens!!

Here's the great, much-anticipated hall of Ankulens!

Jenifer Marie Brown, creator of Findwan, "The Rubix Cube World"


Miss Jack Lewis Baillot blogs over at However Improbable and is the author of Haphazardly Implausible and A Stretch of Loyalty. She is the creator of the Steampunk world of Haphazardly Implausible, and Nightshade, a country without a king. She is the co-creator of Dialcia, a world within a sphere.


Kiri Liz blogs over at Lianne Taimenlore. She is the creator of Findenland  "12 Dancing Princesses meets Charles Dickens," Dron "Dragons are just legends ... aren't they?" Pennin "Where grudges, betrayal, and treasures abound," Kesia "A kingdom divided in too many ways," and Moyena "Conmen rule the streets ... and the royals."

(Pictured also are the Ankulens of Anka Teddy, Anka KT Bugs, Anka Jessa Bri, Anka Tora, Anka Beth Grace, and Anka Em, Kiri's cousins and Siblings)


Miss Melody Muffin Blogs over at The Splendor Falls on Castle Walls, and is the creator of  Quara
"A medieval fantasy world where cats talk, squirrels ride on people's shoulders and royal messengers ride giant eagles," Brythonia "My version of Camelot.  Elves, guardian lions, female knights, Arabian-type equines hidden in a secret valley…" and Quivira "A world with great diversity.  Many countries and peoples.  Unusual flora and fauna.  Legendary creatures such as dragons and unicorns."


V. Kathie Ardnek blogs at Singin' My Own Song, and is the creator of Mikada, "a fantasy in the stars," and the co-creator of The Rowa, "where the Hedge is real," and Ooladada, "where knowledge is stored beneath our feet."

She's my little sis, by the way, if you couldn't tell already.


Rachel Lamb blogs at Eagle Nest Mom and is the creator of The Land of the Fallen Rainbow and her future earth.

She's my mom, by the way.


Tom Wild Rose, or R. R. Goodman blogs over at The Rambling Rose, and is creator of The Young World "Where myth and legend are reality," The Mirach System "Humans, androids, aliens...and Living Crystal forests," and Land Behind the Door "Where your imagination comes to life...and makes you run for it."



Joel Lamb is my little brother and he doesn't have a blog yet. He does, however, makes up stories about and draws pictures of Prince Sam.



And I am Kendra E. Ardnek (surprise, surprise, right?) I blog here, and I am the creator of Rizkaland "Where the Rainbow flows like water," Bookania "Where Fairy Tales have adventures," Colluna "Two Moons, Two Peoples, a New Division," The Land of Magic, HaV Academy "Where Superheros and Villains are trained," and The Faerie Realm. I am also the co-creator of Ooladada, The Rowa, Dilacia, and I've stolen mom's Land of the Fallen Rainbow after she abandoned it.

Let's Build a World Together

Via Pinterest
I have this old plot idea running around in my head dating from my days when I would make up stories with my sister and her best friend. This one is just me and the best friend ... yeah, V was on a I-don't-like-stories thing, leaving Kat and I to make up stories with just the two of us. We had four that I'm still plotting around with.

Anyways, I really like this idea, and it has some serious potential ... but I need to do some world development will ya'll.

What I know about this world:

The pitch of this world is it's ruler - the Eternal Queen. I don't know if she rules the entire world, or just a portion, but she is so called because she seems to be eternal. She goes through fifty year cycles where she'll get older and older until death starts to knock at her door and she simply disappears. At the end of the cycle, she will reappear somewhere at the age ten. She can disappear at any time in those fifty years, but she always reappears at the end of them.

As a child, she appears as pictured above.

No one knows where she goes when she disappears save for herself, and she's not telling anyone. (I happen to know, but I won't say where. Hint: I'm heavily inspired by Narnia in many books.)

Some cycles she will marry, and her husband is called the Mortal King. Her children hold no special title, but their names are all recorded in a special book, and she will often set them and their descendants as governors of farther corners of her world where it is harder for them to travel.

And that's all I know, and I give it over to you. Just comment below with some facet of culture, a bit of physics, a new species of animal or plant. Have fun! You may come back and comment as often as you like, just make sure you wait until someone else has posted and don't contradict anyone if you can help it. (I'll understand if you both post at the same time and I haven't approved the one before yet! If that happens I'll just publish them both and decide later which one I'll use.)

(Each comment that abides by the rules will qualify as an entry to the giveaway)

Wednesday, August 28, 2013

Memorable Worlds: The Land of the Fallen Rainbow

The Land of the Fallen Rainbow

My Experience with this World: 

I was doing my school work one day, and discovered a story on the back of my school list. I read it about six billion times that week. (I must have been particularly bored of my school work!) Problem was, there was only one page of it - and it promised WAY more to come. It was the story of a girl named Shasta who had been born with crooked legs, but through countless surgeries, was now able to walk and run like a normal girl. However, now that she's among normal children, she has discovered that's she's an outcast. She was overjoyed when her teacher assigned writing a story as homework, because she used to be really good at it ... but once she got home, she discovered that she now has a MAJOR case of writer's block. While bemoaning her fate, she heard a knock on her closet door, and when she investigated, she found a little man - a dwarf!

And there the page ended. I spent the next year or so wondering what became of Shasta and who that dwarf was and what he was doing in her closet. Luckily, I'm the sort of person who can survive cliff hangers ... so I wasn't scarred for life by the experience.

Eventually, I discovered that it was my mom's book, and I begged her to let me read the rest. Eventually she let me, and I sat down at her computer to read and enjoy all of Shasta's wonderful adventures ...

And discovered that she had only written the first six chapters. Talk about cruel and unusual.

I then began all sorts of crazy ploys to get my mom to finish writing the book ... including a play with my cousin and I ... but nothing worked. At last mom handed me the file (via dropbox) and told me everything shew knew of the thing and said that I could do whatever I wanted it with it.

So I turned it into a trilogy, wrote about a page more ... and got writer's block myself.

Ah ... such is life. Someday I'll get the book finished, and published, and everyone will love it as much as I did when I found it on the back of my school list.

Or we can hope.

Origin:

The origins of the Land of the Fallen Rainbow are uncertain. Mom doesn't know, and I haven't come up with a plausible answer. A name for God hasn't come up either.

Geography:

So far the Land of the Fallen Rainbow is mostly unexplored. What is known, however, is that there is a shifting dessert whose borders are never constant (and it's full of animate plants called Purple Plinktoos - it's a very good idea to stay away from them), a mountain range full of caves and caverns, an ocean ... and at least three forests. Blue forest, which has blue trees that get VERY tall in the center (or else people shrink when they're within the woods, it's unclear which) and it't not a good idea to fall asleep there since you're like as not to never wake up, Song forest, which is bright and airy and cheerful and full of yellow-leaved trees, and the Zaver Forest, which is kinda like Mirkwood ... only darker.

The Land of the Fallen Rainbow is so named because everything is a bright, bold, unusual color. There are two suns, one orange and one red, (making this a geocentric world) but the jury's out on whether or not there are moons. The color comes from nine special gems that reside in the heart of a mountain. Once a year, both suns are in just the right position so that the light penetrates strategically placed holes in the mountain, and everything bursts into color. These are the Nine Gems of Virtue and they are also responsible for keeping harmony and unity between the diverse peoples who live in this world. The gems are known as follows:

Love: Represented by a Ruby
Joy: Fire Opal
Peace: Sapphire
Patience: Pearl
Kindness: Tourmaline
Goodness: Emerald
Faithfulness: Diamond
Gentleness: Moonstone
Self-Control: Amethyst

I'll let ya'll guess as to my reasoning behind those jewels. Some are obvious (I'm sure) but I'm not giving away everything about the book yet ...

The way in and out of this world is through closets, via the Golden Line.

Peoples and Culture:

Now THIS is where I've had fun plotting. You see, for each of the jewels, there's one people group that is affected more than any of the others. (And there are other groups, but I haven't met any of them yet)

Love is embodied by the Alatians. They live in the ocean, and are kinda like mermaids, only they have legs instead of tails. They have big feet, however, and their hands are completely webbed. They do not have hair, instead their bodies are completely covered in scales, blue and greens for the females (so that they blend in better in the green water and blue caves where they live) and oranges and reds for the males. Males are also quite a bit larger than the females. They make their clothing out of woven seaweed. They have both gills, which are connected to their mouths, and lungs, which are connected to their noses. Because their mouths are connected to their gills, they cannot speak the common tongue. They understand you, but unless you know what they're humming, two way communication is impossible. They have a very close-knit community, most of them living in their capitol city of Atlantis (which is built into the caves under a good-sized island).

Joy is represented by the Sunsingers, who are a birdlike who live in Song forest. I actually made them up for my Narnia fanfiction, but I'm a firm believer in recycling characters from fanfiction for stuff I can actually publish. Sunsingers have feathers instead of hair, and they make their clothing out of their molted feathers (and the feathers of birds for decoration). They are tall and bony, and have hollow bones. They don't have wings, so they can't fly, but they can glide short distances. They live a very haphazard life, playing in the trees, eating the fruit ... whatever they feel like. They are a very happy people, but not very serious.

Peace is represented by giants, but I haven't gotten around to develloping their culture at all.

Patience is the dwarves. As Shasta describes the one she finds in her closet:

His clothes looked like they had come from one of her story books about old England. He wore a red pointed hat with red and turquoise feathers sticking in the top. He had on a brown shirt and a red vest, turquoise pants and strange brown boots, obviously homemade. He had a large round face, small black eyes, a very large nose, and a wart on his left cheek. His face and hands were like leather. His hands were small and fat, she wondered how he used such small hands. He was half as wide as he was tall, and as he removed his hat, she noticed that his dark black hair was pulled back into a pony tail, and would have been considered much too long by her mother’s standards. He was a perfect little dwarf, just like the ones pictured in her books.
- Nine Gems of Virtue

I haven't encountered any female dwarves yet, so I don't know about them. I do know that dwarves have good vision in the dark, and they make good tutors, interestingly enough. Well, they do if they decide they like you. They can be quite gruff at times ... or at least, Flewder can, but he has some ... issues. (Sorry, can't tell you what his problem is, beyond the fact that he's blamed for the feud between the elves and dwarves, and has therefore been declared an outcast in both communities.)

Representing Kindness are the Glimmers. These are small, fairy-like creatures who live in Zaver forest. Their wings are made of light. They are very ditsy, but if you can keep them on task, they make excellent guides through the dark depths. Their ruler is whichever one of them can keep a thought the longest.

Lanyi represent goodness. Lanyi are sort of a cross between fauns and centaurs. Like fauns, they have the bottoms of goats, but like centaurs, they have six limbs instead of four. Their names (or at least the names of all of the ones that I've met) all begin with El - Elroi, Elrene ... you get the idea. They look younger than they actually are, for instance Elroi, the first Lanyi Shasta meets, looks eight at the most, but he's actually forty-three and is married with two kids. (Adorable things, they are!) Lanyi like to help people, and they have houses positioned near places of danger so that they can give their assistance to weary children. They are assisted by the Lairies, who are like fairies ... only human sized. I'm not sure yet if Lairies represent a gem or not ... They could represent faithfulness, because I haven't settled on something for that ... or maybe gentleness ...

Self-control is represented by the elves. They are much like Tolkien's elves, tall, long-living, and wise. Because they are so wise, they are often looked to for leadership in times of crisis. They are led by the Elder Elf. All elves love history and story telling, and the children's favorite game is enacting stories they have heard or making up new ones together.

There are also a few human villages, but I have yet to decide whether or not they will represent a gem. There is also a wizard named Homgloff. Intermarriage between peoples is not allowed, and not possible.

(Folks, don't read me wrong, I do enjoy reading about blending people groups like elves and humans and such, but I take a more realistic approach when I'm writing. I do have books where it happens, but they're the exceptions, not the rule.)

Again, I'm going to let ya'll guess as to why I selected the peoples for the gems.

What I like about this world:

The COLORS!!! This is a land of the FALLEN rainbow, so naturally everything is colored weird. I also love the wide variety of peoples and creatures that this world has. (trust me, I had barely even scratched the surface. I only talked about the sentient peoples). 

What I don't like:

The fact that mom hasn't written anything more.

What I learned from this world: 

That my mom is a good writer! (Although reading over it just now ... it's a bit awkward ... but I'll polish it up for her eventually.)

Playing with color is FUN!!! This bled into both Rizkaland and Colluna.

I've mentioned this before, but without this book, The Ankulen would not exist. It was because of that play that my cousin and I attempted to do of this play that prompted us to change into what is now the Ankulen. Also, The New Division got its first breath of life from this book. I had stumbled upon an idea that simply would not leave me alone - what if a girl wasn't allowed to cut her hair because she was a weird creature from another world? After reading mom's book, I decided to also give the girl, who was now named Tabitha, some writer's block for the beginning, then ship her into another world where she discovers that she's an elf and that the random boy that she's been trying to write about is real - and her brother!

Yeah, it's changed a lot since then, but without Nine Gems of Virtue's initial breath of life, it would not be what it is today.

I've also discovered that trying to write in someone else's style is HARD!!!

These world-building posts are for the promotion of the upcoming release of my book The Ankulen. Feel free to do one yourself, just make sure you refer back to my blog and let your readers know about my upcoming book. If you do write a post, post a link in a comment somewhere on my blog and I'll add you to a giveaway for a copy of my book.

Saturday, August 24, 2013

Memorable Worlds: Rizkaland

Rizkaland

My Experience with this World: 

The Rowa was my first world, but Rizkaland, my second, was the one that taught me to have fun while world building. While the Rowa was inspired by Middle Earth, Rizkaland was inspired by Narnia.

When the first of the new Narnia movies came out, I went to go see in on the big screen with my family. This was the last time that we've been able to go to the theater, but ... oh well. Later, my sister, a friend (who shall henceforth be known as Maggy because that is her Rowan name) and I were hanging out at my grandparents house and we were talking about the movie. She had seen it recently, and had also fallen in love with it, though she hadn't read many of the books. (I had read every single one by that point.)

Since all three of us were into acting, we had a Brilliant Idea. There were a few issues that I had with the new movie (the scene involving the fox and the tree annoyed me, as did the fact that S and L sent a messenger to P and E to tell them that Aslan was dead - Edmund wasn't supposed to know that Aslan died for him!!!), so we decided to do the Natural Thing.

Write and perform our own play.

We had a few Problems, however. We were only three girls, so we would have to pull strings and find more friends to play the other parts. However, guys were hard to come by (and making Maggy's younger brother play every male part was not an option) so we changed every part we could to a girl. Peter, Susan, Edmund and Lucy became Petra, Susie, Edna, and Lulu. We didn't have lion or beaver costumes, so Aslan became a giraffe named Jeptha (no relation to the Biblical character) and the beavers became horses (because we did have those costumes). We didn't have a faun costume, so Tumnus became an elf named I-is. (It later changed to Ritis when I was studying Egyptian mythology.) The White Witch became the Snow Witch. Since we were going all out and changing everything (so much for making a book-accurate production, Kenj) we decided to change the name of the world. Instead of Narnia, we named the country the sisters were going to go save ...

Arcaland.

Eventually, however, my mother took me aside and informed me that Narnia was copyrighted and I couldn't just plug new names into the plot and call it my own. I had to change ... everything. She told me to stay away from watching or reading anything Narnia related for at least six months, and for the same amount of time, not write on, or even think about Arcaland. (Whose name, she kindly pointed out, was far too similar to Archenland.)

I'll admit that I did cheat a little and I only waited about five and a half months, but ... I'm an impatient person. My head was full to the brim with all sorts of interesting NEW ideas that I'd been gleaning from the other books I'd been reading. The first thing I did was change the name. Not a drastic change, but the word needed a new first syllable. Maggy wanted "Rishcaland," it sounded too much like rickshaw to me. So we did Riscaland. Later, I was playing around with my brother's leap frog alphabet refrigerator magnets, and I decided to get fancy with the lettering. And so it became Rizkaland.

I then decided to change the Snow Witch into a Lady Dragon who made it summer instead of winter (so that no one could go go school). I decided that a giraffe was a bit ... undignified, so Jeptha became a Jaguar. (Because, I reasoned, had Biblical events occurred in the Amazon Rain Forest, jaguars would have been used in place of lions.). I also finally decided to get fancy with the physics. Narnia was a flat world. What could I do to Rizkaland ... Oh, I know! Let's make it a cylinder.

What followed were three scripts in quick succession. Unfortunately, I'd make a huge change before I was finished, and I'd have to start over every single time. I was pretty satisfied with the last version, but we finally decided that making this a play just wasn't going to work. I started writing it in book format.

Rizkaland has worn many faces and held many stories. At one time, every book I was working on at a time was somehow connected. Bookania actually threw me for a loop when I created it, because I had no idea how it might connect to my beloved world. Rizkan characters make cameos in The New Division and in The Trilogy of Secrets. At one time, my pen name was to be Sandra Elizabeth Ned__ (sorry, it's my last name backwards, and I'm not sharing the whole thing with you), a very complicated character who I eventually discovered belonged to a four-dimensional world. I have since removed her and replaced her with a far less complicated Laura. (Though Sandra may or may not make an appearance in another book someday)

Origin:

The following is the summery of the legend Jeptha's Hill, which is the story of Rizkaland's creation, as summerized in Water Princess, Fire Prince.


In the beginning, Jeptha and His Father, whose Name is beyond speech, made Rizkaland.
When they had finished, they sent for eight humans from another world to rule their new world. Their names were John, Jane, Ralph, Violet, Michael, Michelle, David and Helen. To these children, Jeptha entrusted the rule of the world. These children were given helpers – the Elves. Shanner was the first, and Fnae was his wife.
John and Helen were given charge over plants and the crawling creatures of the earth. Ralph and Jane were given charge over fire and the lightning. Michael and Violet were given charge over the seasons and the weather. David and Michelle were given charge over the rocks of the earth. They were made kings and queens. Shanner was given the Book, which gave advice and prophecies. He was given instructions to record the legends as they occurred, starting with this very one. He was called the Bookholder.
Rizkaland might have been perfect, were it not for the fact that, with the eight children came Queen Amber, the Lady Dragon, and her husband, General Granite.
Amber and Granite came from another world than the eight. First they came from Luna, a dying world. Amber was the queen of a people well-schooled in magic. Granite was the General of a people devoted to war. Theirs had been a marriage of politics. Soon after their marriage, they had discovered the truth, and they were the first in centuries to turn their backs on the wickedness of their people and return to Him who we call Jeptha. When the world was destroyed, they were rewarded for their faith by being given a new world, called Lintooalintae.
They ruled this world wisely and in fear of Him who we call Jeptha for many years. But from their own world they had brought some of the evil magic, unwittingly. They both possessed a cloth, which keep them from aging, and healed them of all sicknesses and wounds that are not instantly killing. Soon evil corrupted them and they turned their backs on Him who we call Jeptha.
When Lintooalintae was a dying world, they fled it to come to Rizkaland in an attempt to possess it. Jeptha refused them it, giving it to the eight children instead. Amber and Granite flew off in a rage and possessed the islands instead.
But it was not in Jeptha’s plan for Amber and Granite to rule all of the islands. He sent for ten more children from the same world from whence came the eight. These children were Klarence, Andrea, Ansul, Isabelle, Theodore, Renae, Aaron, Lucy, Steven, and Jenna. They were given rule over the island Klarand, named for Klarence and Andrea, who ruled the heart of their island. Klarand was the fifth island, which limited Amber and Granite to only the rule of the last island, which is called Amber’s Island.
In order to purge Amber and Granite from their island, each child was given a choice of ability from Jeptha .King Klarence chose the bow. Queen Andrea chose gymnastics. Prince Ansul of Upper Klarand chose martial arts. Princess Isabelle of Upper Klarand chose the sword. Prince Theodore of Lower Klarand chose knowledge. Princess Renae of Lower Klarand chose the needle. Prince Aaron of Ea Klarand chose tracking. Princess Lucy of Ea Klarand chose the horse. Prince Steven of Wea Klarand chose running. Princess Jenna of Wea Klarand chose swimming.
With Jeptha’s help, the Ten purged Amber and Granite from their Island.
The children were given the order to never seek Amber and Granite out, or they would regret the results greatly. Most of them were able to ignore the fact that they existed at all, but John was an impatient and curious individual, and could not resist the temptation to know what happened to them. He and Violet snuck away one day, mounted their steeds, a pair of hinequas, and flew to Amber’s Island.
It was a trap, and Amber and Granite soon had them trapped in their dungeons. They might have perished there; had not Jeptha himself came to their rescue. John and Violet were given their freedom, but in exchange, Amber extracted a promise that she would someday have the rule over all of Rizkaland. Jeptha promised her fifty years, if she could Rizkaland of all its rightful rulers. And, at the end of it, they would have a fearsome battle where they would battle a boy and girl who looked just like them in almost every detail. If they could beat these two, they could rule Rizkaland forever.
For many years, the Eight and the Ten ruled their country and island wisely and well. Then they disappeared without trace, and were never heard from again.

Their children took their thrones, and Shanner and Fnae’s son took his father’s place as Bookholder.

Geography:

I have drawn maps of Rizkaland, but I can't find any of them at the moment, and I'm not in the mood to draw up a new one. It's a simplistic enough world, however, so explanations won't be too hard.

As I've already mentioned, Rizkaland is a cylindrical world. It's proportions are about those of a 32 oz. can of Tomato Sauce. Short and squat. (I cook a lot of spaghetti, yes, I think in terms of tomato sauce cans.) No one has ever been to the top of the sphere, so no one knows for sure what's up there. (Personally, I think it's Jeptha's country.) No one can get to the bottom because it's submerged in an ocean of fire.

Flowing down from the top are seven Rivs, which are like rivers, only wider. Each holds water of a different color (See here for my post about Rizkan Water), and they are named after the musical notes. RivDo is red, RivRe is orange and so on and so forth until we get to the violet RivTi. These Rivs separate the mainland and the six islands.

The mainland (which is roughly twice the size of Klarand, the largest of the islands), is called Rizkaland, and the world is named after it. (Henceforth, to avoid confusion, it shall merely be "the mainland") In the center of this country is Loray Kastle, which is built around Jeptha's Hill. According to the long version of the legend that shares the name, Jeptha stood on this very hill as he made the world and commissioned the Eight's rule of the mainland. At the moment, I can't think of any other important locations on the mainland.

You might think that the mainland comes before the islands ... and I thought so too for the longest time ... but I recently discovered I was wrong. If you're counting by the colors and names of the Riv's, there are actually two islands that precede it, Amber Island and Klarand. Amber Island is the habitation of Amber and Granite, the Lady Dragon and her husband. Not a nice place to be. Klarand is the largest of the islands, and since its setting of Water Princess, Fire Prince, I've had to spend more time traveling in it, and have therefore become acquainted with the inhabitants.

Klarand is divided into four sections: Upper, Lower, Ea, and Wea. (There is no magnetic field in Rizkaland, so directions go by different names.) In the center is the Kastle, which is built into the Mountain. Since Klarand is only separated by a very crossable RivRe from Amber Island, it therefore must always been on its guard, giving the Kastle the feel of a Medieval fortress while Loray is more Grecian/Fairyland in in appearance. Each of the four sections has a smaller castle/fortress of its own. Just up of the Upper Kastle is the Waterfall, from which RiWa flows (what we would call rivers and Ri's in Rizkaland), and several miles down from the Lower Kastle is the Firefall, from which flows RiFi, which is the only Ri containing fire, and one of the few that travels up rather than down.

These two, RiWa and RiFi, travel to the Mountain, into which they disappear. Inside they form one Ri that is the only known mixture of water and fire - and a very dangerous Ri indeed. No one knows  where it goes, just that it exists.

The only other islands that has been developed in any extent are Chinok Island, Rintae Island, and the Isle of the Talking Beasts, but I don't know enough about any of them to tell you much. Rintae Island is the first after the mainland, and the smallest. Chinok is the second, and the Isle is the last and has a rather junglistic environment. I do not know the identity of the island between Chinok and the Isle. I just know that it exists.

Oh, before I go, I'd like to mention some more of my really cool physics in Rizkaland. First of all, tree leaves only turn green in fall. Otherwise they're any other color in the rainbow. I tell you Prince Theodore's reasoning for this, but it's a long and boring lecture and I don't rightly understand it myself.

Also, there are several ways to travel very fast in Rizkaland. Firstly, you could try a Door. These aren't actually doors, but rather doormats that can be placed anywhere and all you have to do is stand on one, say a certain password, and you'll show up on its counterpart doormat wherever it may be. However, these only exist on the mainland, though I'm not sure why. In Loray, there is a huge room full of these doormats so that anyone, anywhere, has access to the castle at all times.

The other travel method are the Hills. In the heart of every island (including Chinok, though the inhabitants don't know it) there is a replica of Jeptha's Hill, about half its size. These are mostly used as places of worship, but they are also modes of travel between the islands to the mainland. Klarand also has a replica hill about a quarter the size of the real thing in each of its smaller castles.

Peoples and Culture:

There are two main peoples in Rizkaland, the humans and the elves. There is also a selection of Talking Animals of My Own Creation, but they mostly stick to their own isle.

With the exception of the Isle of Talking Beasts, humans rule every single island. (And with the exception of Chinok, every island gives its allegiance to the mainland.) The elves, almost without exception, do not mind this arrangement. They are a more spiritually-minded people, and prefer to be the prophets and priests rather than the kings. Also, unlike your traditional elves of Tolkien lore, they possess neither super-human intelligence nor strength and skills. They have great memories, especially those in the immediate family of the Bookholder (more on this to come), but while they are good at storing facts, putting this knowledge to practical use can evade them. Physically, they are delicate creatures, none of them gaining a height of more than five feet. An overweight elf is a rarity that is almost unheard of. They do have pointed ears (can't change everything, now can I?) but it is a very delicate that can be overlooked if your not looking for it.

To compensate for their weaknesses, each has a special gift. Some can run fast, some can breath underwater, some can fly, and so on and so forth. Many gifts are common, such as lightening-quick fingers (very handy for sewing and other detail work), others are rare, such as healing touch. These gifts are given to the elves in the form of a small wooden box about the size of a quarter on an elf-child's twelfth birthday. Once the box is opened, they will wear the box around their neck for the rest of their lives. (This is thanks to a type-o that Miss Jack posted on Facebook once. I told her that she inspired me.) Elves age slower than humans, so a twelve-year-old is closer to the age of eight, and eighteen is more like thirteen. They do not reach maturity until they age of twenty-five. The average life-span of an elf is 140-150 years, as compared to the human lifespan of 80-100, which is better than their earth life-expectancy, but still not as great as the elves.

The only elf of great importance in all of Rizkaland is the Bookholder. As mentioned in the legend of Jeptha's Hill he is in possession of a special Book that contains prophecies, orders, and advise from Jeptha himself. He is the only one who can read it, but anyone, day or night, rich or poor, small or great, has access to him at any time, since his quarters are only just down the hall from the Hall of Doors (which is, as you may remember, just a big room full of doormats). He is also the keeper of the legends. In Rizkaland, the word legend has a different meaning than it does in our world. Here it is a story based on fact by we have no idea what of it is real and what isn't. In Rizkaland, every word of every legend is undeniable, set in stone fact as recorded by the Bookholder of its time as told to him by multiple eyewitnesses. Even if he himself was an eyewitness, he will have others at hand to verify facts and fill in details. A shorter version of the legend will written down first, followed by a much longer version that includes all the details. A Bookholder has the best memory of any elf, as it is his job to recite the legends at important events (usually the short version, but on very special occasions, it might be the long version), and every Bookholder has a storytelling voice that is impossible to ignore.

Also important are the daughters, and at times, greanddaughters of the Bookholder. These are called Bookdaughters, and like the Bookholder, they have amazing memories and magic storytelling voices. However, once they have had their eighteenth birthdays (another important birthday, but I won't say why for the sake of time), they are also prophetesses in their own right. In hours of great importance when the Book is not on hand, they will sometimes speak prophecies. However, they are usually unaware of what they say when they do so, so they are also used when a prophecy is private and only one person needs to hear it.

The eight kings and queens on the Mainland each has a gift like the elves. However, while each elf has his own personal wooden gift box that stays with them their whole life and is buried with them, the royal boxes are made of silver and are passed down from parent to children. They close upon their death, and whichever of their children who can open it becomes the next king or queen. A spouse is then chosen for the chosen heir with the box of the surviving parent, which also closed. Once a new king and queen are selected, they are crowned, tied together, and everything goes on business as usual.

There are no marriage ceremonies in Rizkaland (actually, they may exist in Chinok, but I've already mentioned that Chinok doesn't follow the rules). Instead, they have tying ceremonies. The young man and woman travel to Jeptha's Hill or one of the replicas, where their hands will be tied together with special leather cords and left to spend the night just them and Jeptha. By morning, the cords will disappear to sight, though they can be felt by the tied parties for several hours after that. This is actually an engagement ceremony, but it is as serious as our marriage ceremonies (and perhaps mores so, since divorce is an unthinkable crime). Marriage is a private affair. Humans must be at least sixteen before you can be tied however, and usually they only permit that young age in the case of the kings and queens. (Elves wait until they are twenty-five). If either of the chosen heirs are younger than sixteen, they will be tied together with normal ribbon as a symbol that they will be tied someday, which will happen on the younger's sixteenth birthday. If this date is near enough, they might just wait to hold the ceremonies then.

Marriage between elves and humans is not permitted, for it would be unproductive. (There are actually, two exceptions to this rule, but the humans were very special, but I can't go into that at this moment as it's an important plot point for a future book.)

There are two languages spoken in Rizkaland (three if you count the language of the Chinoks). Most people use English for everyday use. But for special occasions of grave important, they use Rizkan, which was my second attempt at making up my own language. (My first was Kendrish, but Rizkan has absorbed most of that childish language, so it really doesn't count) It is an unchanging language, but not a strict one. Its chief charm is how it's written. Unlike our language, where we write every word individual, spaces are only used between sentences. Like so:

SheaTuaWintinArka. KlillyNoahaJin? AkAkTanaJinTanaJin!

(Those are actually the only three phrases that I can say off the top of my head. They mean "We will never retreat" "Did you win?" and "Attack, attack, to win, to win!" I can also say Yefae (yes) and Nalow (no) but the words of greeting and farewell have slipped my mind. I do know, however that greetings and farewells are always accompanied by the placing of a fist over their heard. A person will also lower their head slightly when addressing someone in command over them. This is to say that their rule. The person in command will look in whatever direction up is, as to say that they gain their rule from Jeptha. If they are disoriented and don't know which way is up, they will glance towards the sky.

Of course, before I go, I shall talk about some of the animals I made up for this world. There are a few animals that nearly identical to our own animals, and go by the same names, but most are very different.

My favorites are my four types of horses. Truth be known, all of them were actually created with the Rowa in mind, but they've all migrated to Rizkaland. (Truth be known, my sister and another friend of ours Gardenia by her Rowan name, helped me come up with a two of them.) First is the Rowanda. Rowanda means, literally, Rainbow Horse, and it is a fitting name, as they come in any color in the rainbow. They are also very, very fast, and can leap very far. It's not an exaggeration to say that one can run around the whole of Rizkaland for it's morning run.

Second are the Hinequas (pronounced hen-ee-KWA, but I haven't learned what it means yet, perhaps Wing Hoof). They are magnificent winged horses, and they only come in the colors silver, gold, bronze, copper, and white. Once in a while there are reports of black ones, but this is rare. They can, um, fly. Very well, and carry up to two passengers.

Third are the Harandas, which means Horned Horse, which is fitting since they all have a single spiral horn in the middle of their foreheads. Like the Rowandas, they can come in any color, but they tend to be the deeper shades (so much color that they are almost black until the light hits them just right and they ripple with color) or so white with the faintest drops of color. Harandas love running, but they don't have the speed of the Rowandas or Hinequas. However, if they need to get anywhere very fast, they can blur themselves to anywhere they have been before. In fact, it is hairs from the tails of hinequas that make the Doors work.

Fourth are the Kiallas, which means phantoms. They are nearly invisible, appearing to be made of pure glass. Occasionally there is a colored tint to them. I really don't know anything else about them.

My other favorite animal is the Quaggleshump. It's a large bird about twice the size of a condor. It resembles a pelican, but is bright purple and has what looks like donkey ears. They are quite ridiculous, but has quite a tasty meat. I've been told it tastes like chicken. It is possible to ride them, but very few are intelligent enough to know what do do with a rider.

The king of the Isle of Talking Beasts is a very old centaur who goes by simply the Centaur. It is unknown if he has another name or if he is capable of dying.

What I like about this world:

The fact that is so well developed. I have lived so long in this world that visiting is like coming home for a holiday. I love all my crazy physics, all of my adorable animals, and most of all, the stories set against its backdrop. It's also a changing world. In book two, the eight rulers of the mainland will be reduced to six, and in book four, it will be raised to ten. Even Amber, the villainess, only lasts for the first two books (whereupon I shall have to seek new villains).

What I don't like:

The fact that there's still so much left that I don't know. It's frustrating. Who or what lives on that next to the last island? How big is it? Does popcorn grow there? (I've already discovered that they don't have chocolate or bananas ...)

What I learned from this world: 

Have fun! Take risks! If I want to have water in all seven colors of the rainbow, I can! Elves don't have to be superhuman. I can put type-os to use! History is a fluid, changing thing. Timelines can be valuable.

Oh, and time travel can be fun too. There is some in this world. So can cameo appearances in other books.

These world-building posts are for the promotion of the upcoming release of my book The Ankulen. Feel free to do one yourself, just make sure you refer back to my blog and let your readers know about my upcoming book. If you do write a post, post a link in a comment somewhere on my blog and I'll add you to a giveaway for a copy of my book.

On another lovely note, I should be receiving my proof copy of The Ankulen today! I'm so excited!

Wednesday, August 21, 2013

Memorable Worlds: Xanth

Xanth

My Experience with this World: 

When I came up with the punny title of Sew, It's a Quest for my (then) newest and freshest plot idea, I immediately told it to my mother. She liked it and declared it much better than my previous idea of "The Needle and the Sword," and thus the title was set in stone never to be changed.

She also told me I needed to read the Xanth series by Piers Anthony. I'd seen other books of his come into our house, all with a strict "Kendra, you are not to read these" orders on them, so I was wary to say the least. But mother ILL'd two three-in-one copies of the first six books and handed them to me, so I opened them up and started to read. Then I started to laugh.

I have since managed to put my hands on and read through book 11, though I do plan to ILL twelve as soon as I finish reading my current book (Eye of the Oracle by Bryan Davis. Very good book, though I knew it would be since I've read his first series and loved it). I have also played around on a really cool fansite, but I don't know what happened to it because I can't seem to find it anymore. Ah, well. Reading all of Humphrey's answers to the questions people asked him was funny while it lasted.

Origin:

The origins of Xanth are shrouded in mystery, but every few books or so, a layer is pulled back and you get to see a bit more of the picture. So far I have discovered that the world itself became magical when the Demon X(A/N)th lost in a very complicated contest and as punishment, had to encase himself in stone until a mortal came along and released him. While in this "sleep" his magic leaked out into the peninsula under which he hid, making everything, well, magical. And punny.

Geography:



This is the map in book four, and I found it online somewhere, but I forget where.

This particular map resembles Florida, but in truth, Xanth can resemble any peninsula. The author happens to live in Florida, so it's only natural that its most common representation is his own state. The land border of Xanth connects to anywhere there is a natural peninsula, and travel across it can be quite random. Natives can always get back to where they belong, but those from Mundania (the real world) have no assurance of ending up in Xanth if they cross, and they could end up in any time period.

There are many, many important landmarks in Xanth, and I could probably fill this whole post with them. However, I will not. I will just talk about the most important spots.

First there's the Gap Chasm, which makes travel from north to the south (and vise versa) very difficult. First of all, it's very deep, and while there are bridges, some of them are a bit ... crazy. One, for instance, is a one-way bridge, and once you go across it, it disappears. Second, there is a dragon in it ready to eat any unsuspecting traveler that stumbles into its lair. Third, no one can remember that it exists. There's a forget spell on it, you see, so once you get too far away from it ... you just forget.

Also important is Good Magician Humphrey's Castle. Humphrey is the magician of Information (more on this in the culture part) and if anyone has a question that they can't seem to answer on their own, they can go there and if they're willing to give up a year's worth of labor for his cause, he'll answer the question. Not always to their satisfaction ... but, he'll answer it. (In rare occasions, he'll waive the year of service, but this is, well, rare.)

And then you have Castle Roogna. It's named after the king who built it, and is very old, but is picky about being the seat of power. It lay empty for a good many years, but in book one of the series, the main characters stumble upon it and it doesn't let them leave until they promise to bring back a king to rule in it.

Connecting these lovely spots are all sorts of trails and roads that wind through jungles, swamps, rivers, lakes, mountains ... and anything else that might show up.

Peoples and Culture:

The inhabitants of Xanth are as varied as the land itself. We have humans, who emigrated from Mundania in waves. The emigrants themselves are perfectly normal, but any child born in Xanth has a magical talent. It can be anything as useless as making a spot appear on the wall, to the ability to turn invisible, to being able to turn other people into animals. Every talent is unique, however. Those with especially powerful talents, like those able to turn people into animals, are called magicians, unless they're girls, in which case they are Sorceresses. The King of Xanth is always a magician, and they aren't always of a line.

And then there are the Centaurs, who don't wear clothing (what is it with centaurs who don't wear clothes? It's ... embarrassing!), but do find magic ... obscene. They mostly lived down on the big Centaur Isle at the lower tip of Xanth, but a few live around Castle Roogna and some other colonies. There are a few who have talents, but most of them try to hide them. They prize knowledge and rationality, and frown on anything that steps out of the normal scheme of things.

There are also ogres, who are strong and stupid. Amusingly, they speak in rhyme (if you can understand them). "Me think me stink!"

There are also any other type of fantastic creature that you might have heard of before. Elves (the little sort), goblins, harpies (both some pretty foul creatures who you might want to steer clear of), nymphs, fauns ... you name it, Xanth has it. Not only that, but there are also a LOT of crossbreeds, for in Xanth, as long as two creatures are similar (and if they're not, if there's a love spring involved), they can, um, have a kid together. 

What I like about this world:

The variety and puns. You never know what to expect when you open up a Xanth book. There is a slight formula, (they always begin with a visit to Magician Humphrey's, and there's always some sort of serious romance involved.) but a book might begin with Grundy deciding to go find Princess Ivy's pet dragon, but end with him rescuing Rapunzel by doing a role-play scenario for X(A/N)th to show how the poor demon can improve his chances of winning his games.

I also like the fact that ever so often, a fairy tale shows its head. Like Rapunzel. The last book I read had Sleeping Beauty in it. (And also, possibly, the best love triangle I've ever read. The guy in the picture, you see, is a prince, and the first girl needs to marry him because the alliance is necessary for her people. The other he broke a spell on, and because of that, she must marry him or she'll die. He likes the first girl, because she's very pretty, but he hasn't known girl two long enough to make a verdict on that. The first girl doesn't love him, she's older than him, you see, but she's willing to go through with the marriage if it'll help her people. The second does because of the spell. Complicated like that.)

What I don't like:

There is a Good Reason why my mother won't let me read any of the author's other books. Piers Anthony likes to, um, spice up his books a bit. Xanth is borderline when it comes to what I'll read. They never show anything worse than kisses and girl's legs, but the topic of "how to summon the stork" (which is, in Xanth, a real stork) isn't avoided, either.

What I learned from this world: 

I learned that puns, even bad puns, can be quite fun. Also, if you're going to do a long series, they can be very random and haphazard.

The world most obviously affected by Xanth is Bookania. My first Bookanian pun (the punch line), you see, was not contrived until after I had read a few Xanths. Bookania is also a long-haul series that can be a bit ... random.

However, my other books have had influence. The Land of Magic, for instance, is a world packed with lots of random you name it, you have it creatures. Also, the inhabitants call the normal world "The Land of Ordinary."

Even The Ankulen has had influence, for I suspect that the Old Woman that Jen visits was distantly inspired by Humphrey. Distantly.

These world-building posts are for the promotion of the upcoming release of my book The Ankulen. Feel free to do one yourself, just make sure you refer back to my blog and let your readers know about my upcoming book. If you do write a post, post a link in a comment somewhere on my blog and I'll add you to a giveaway for a copy of my book.
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